gbdk/gbdk-lib/examples/gb/galaxy.c
2015-01-10 16:25:08 +01:00

632 lines
22 KiB
C
Executable file

/*
* C version of the 'space' assembly demo.
*
* Little demo illustrating how to use the graphical possibilities
* of the GB (background, window and animated sprite)
* I have used fixed-point values for both the position and
* speed of objects to get smooth movements
*
* OBJ data : 0x8000 -> 0x8FFF (unsigned)
* Window data : 0x8800 -> 0x97FF (unsigned)
* Background data : 0x8800 -> 0x97FF (signed)
*
* Tiled 0xFC -> 0xFF are standard tiles (all black -> all white)
*
* Keys:
* Arrow keys : Change the speed (and direction) of the sprite
* Arrow keys + A : Change the speed (and direction) of the window
* Arrow keys + B : Change the speed (and direction) of the background
* START : Open/close the door
* SELECT : Basic fading effect
*
* Note that the window is kept in the lower right part of the screen
* since it can't be made transparent
*/
#include <gb/gb.h>
const unsigned char std_data[] = {
/* Basic tiles (0xFC to 0xFF) */
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
};
const unsigned char earth_data[] = {
/* Tile 0x00 */
0x07,0x07,0x18,0x1F,0x32,0x2D,0x71,0x4E,0x70,0x4F,0xF8,0x87,0xF8,0x87,0xF8,0x87,
0xFC,0x83,0xFE,0x81,0x7F,0x40,0x7F,0x40,0x3F,0x20,0x1F,0x18,0x07,0x07,0x00,0x00,
0xC0,0xC0,0xF0,0x30,0x78,0x88,0x3C,0xC4,0x5C,0xA4,0x9E,0x62,0x3E,0xC2,0x3E,0xC2,
0x5E,0xA2,0x7E,0x82,0x0C,0xF4,0x0C,0xF4,0x98,0x68,0xB0,0x70,0xC0,0xC0,0x00,0x00,
0x07,0x07,0x1F,0x18,0x2F,0x30,0x4F,0x70,0x6F,0x50,0x9F,0xE0,0x9F,0xE0,0xBF,0xC0,
0xFF,0x80,0xB7,0xC8,0x63,0x5C,0x43,0x7C,0x3F,0x20,0x1F,0x18,0x07,0x07,0x00,0x00,
0xC0,0xC0,0xB0,0x70,0x18,0xE8,0x0C,0xF4,0x0C,0xF4,0x82,0x7E,0x82,0x7E,0x86,0x7A,
0xC6,0x3A,0xE6,0x1A,0xF4,0x0C,0xFC,0x04,0xF8,0x08,0xF0,0x30,0xC0,0xC0,0x00,0x00,
/* Tile 0x08 */
0x07,0x07,0x1E,0x19,0x20,0x3F,0x40,0x7F,0x42,0x7D,0x81,0xFE,0x81,0xFE,0x83,0xFC,
0xD7,0xA8,0xBB,0xC4,0x6E,0x51,0x7C,0x43,0x3F,0x20,0x1F,0x18,0x07,0x07,0x00,0x00,
0xC0,0xC0,0x70,0xB0,0xE8,0x18,0xF4,0x0C,0xF4,0x0C,0xFE,0x02,0xFE,0x02,0xFE,0x02,
0xFE,0x02,0x7E,0x82,0x3C,0xC4,0x3C,0xC4,0xF8,0x08,0xF0,0x30,0xC0,0xC0,0x00,0x00,
0x07,0x07,0x1B,0x1C,0x20,0x3F,0x40,0x7F,0x40,0x7F,0xE0,0x9F,0x90,0xEF,0x89,0xF6,
0x8D,0xF2,0x9F,0xE0,0x5E,0x61,0x6F,0x50,0x3F,0x20,0x1F,0x18,0x07,0x07,0x00,0x00,
0xC0,0xC0,0xB0,0x70,0x28,0xD8,0x04,0xFC,0x2C,0xD4,0x1E,0xE2,0x1E,0xE2,0x3E,0xC2,
0x7E,0x82,0xB6,0x4A,0xE4,0x1C,0xC4,0x3C,0xF8,0x08,0xF0,0x30,0xC0,0xC0,0x00,0x00,
/* Tile 0x10 */
0x07,0x07,0x18,0x1F,0x20,0x3F,0x40,0x7F,0x40,0x7F,0xEE,0x91,0xF1,0x8E,0xE0,0x9F,
0xE0,0x9F,0xF1,0x8E,0x71,0x4E,0x72,0x4D,0x3F,0x20,0x1F,0x18,0x07,0x07,0x00,0x00,
0xC0,0xC0,0xF0,0x30,0x08,0xF8,0x04,0xFC,0x04,0xFC,0x02,0xFE,0x02,0xFE,0x92,0x6E,
0xD6,0x2A,0xFE,0x02,0xEC,0x14,0xFC,0x04,0xF8,0x08,0xF0,0x30,0xC0,0xC0,0x00,0x00,
0x07,0x07,0x1D,0x1A,0x36,0x29,0x5C,0x63,0x6C,0x53,0xCE,0xB1,0x9F,0xE0,0x9E,0xE1,
0xAE,0xD1,0xBF,0xC0,0x47,0x78,0x47,0x78,0x2F,0x30,0x1F,0x18,0x07,0x07,0x00,0x00,
0xC0,0xC0,0x70,0xB0,0x08,0xF8,0x04,0xFC,0x04,0xFC,0xE2,0x1E,0x32,0xCE,0x0E,0xF2,
0x0E,0xF2,0x1E,0xE2,0x1C,0xE4,0x2C,0xD4,0xF8,0x08,0xF0,0x30,0xC0,0xC0,0x00,0x00,
/* Tile 0x18 */
0x07,0x07,0x1E,0x19,0x33,0x2C,0x49,0x76,0x42,0x7D,0xC4,0xBB,0xC1,0xBE,0xC1,0xBE,
0xE2,0x9D,0xF3,0x8C,0x78,0x47,0x78,0x47,0x3C,0x23,0x1C,0x1B,0x07,0x07,0x00,0x00,
0xC0,0xC0,0x70,0xB0,0x68,0x98,0xC4,0x3C,0xC4,0x3C,0xEE,0x12,0xF2,0x0E,0xE2,0x1E,
0xE2,0x1E,0xF2,0x0E,0x7C,0x84,0x7C,0x84,0xF8,0x08,0xF0,0x30,0xC0,0xC0,0x00,0x00
};
const unsigned char frame_data[] = {
/* Tile 0x00 */
0xFF,0x00,0x80,0x7F,0x80,0x7F,0x80,0x7F,0x80,0x7F,0x80,0x7F,0x80,0x7F,0x80,0x7F,
0xFF,0x00,0x01,0xFE,0x03,0xFC,0x07,0xF8,0x0F,0xF0,0x1F,0xE0,0x3F,0xC0,0x7F,0x80,
0xFF,0x00,0xFE,0x01,0xFC,0x03,0xF8,0x07,0xF0,0x0F,0xE0,0x1F,0xC0,0x3F,0x80,0x7F,
0xFF,0x00,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,
0xFF,0x00,0xFF,0x01,0xFD,0x03,0xF9,0x07,0xF1,0x0F,0xE1,0x1F,0xC1,0x3F,0x81,0x7F,
0x80,0x7F,0x81,0x7E,0x83,0x7C,0x87,0x78,0x8F,0x70,0x9F,0x60,0xBF,0x40,0xFF,0x00,
0xFF,0x70,0xFF,0x98,0xEF,0xB8,0xCF,0xF8,0xFF,0x70,0xFF,0x00,0xFF,0x00,0xFF,0x01,
0xFF,0x00,0xFE,0x01,0xFC,0x03,0xF8,0x07,0xF0,0x0F,0xE0,0x1F,0xC0,0x3F,0xFF,0xFF,
/* Tile 0x08 */
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0xFF,0xFF,
0x00,0xFF,0x01,0xFE,0x03,0xFC,0x07,0xF8,0x0F,0xF0,0x1F,0xE0,0x3F,0xC0,0xFF,0xFF,
0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0xFF,
0xFF,0x0E,0xFF,0x13,0xFD,0x17,0xF9,0x1F,0xFE,0x0F,0xE0,0x1F,0xC0,0x3F,0x80,0xFF,
0x01,0xFF,0x01,0xFF,0x01,0xFF,0x01,0xFF,0x01,0xFF,0x01,0xFF,0x01,0xFF,0x01,0xFF,
0xFF,0x01,0xFF,0x01,0xFD,0x03,0xF9,0x07,0xF1,0x0F,0xE1,0x1F,0xC1,0x3F,0x81,0x7F,
0x80,0x7F,0x80,0x7F,0x80,0x7F,0x80,0x7F,0x80,0x7F,0x80,0x7F,0x80,0x7F,0x80,0x7F,
0x01,0xFF,0x01,0xFF,0x03,0xFD,0x07,0xF9,0x0F,0xF1,0x1F,0xE1,0x3F,0xC1,0x7F,0x81,
/* Tile 0x10 */
0xFF,0x01,0xFF,0x01,0xFF,0x01,0xFF,0x01,0xFF,0x01,0xFF,0x01,0xFF,0x01,0xFF,0x01,
0x01,0xFF,0x01,0xFE,0x03,0xFC,0x77,0xF8,0xFF,0x98,0xEF,0xB8,0xCF,0xF8,0x7F,0xF0,
0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x0E,0xFF,0x13,0xFD,0x17,0xF9,0x1F,0xFF,0x0E,
0x80,0x7F,0x81,0x7E,0x83,0x7C,0x87,0x78,0x8F,0x70,0x9F,0x60,0xBF,0x40,0xFF,0x7F,
0x01,0xFF,0x01,0xFF,0x01,0xFF,0x01,0xFF,0x01,0xFF,0x01,0xFF,0x01,0xFF,0xFF,0xFF,
/* Door1 */
/* Tile 0x15 */
0xFF,0x00,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,0xFF,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,0xFF,0x00,0xFF,0x00,0xFF,
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0xFF,0xFF,
/* Door2 */
/* Tile 0x18 */
0x00,0xFF,0x00,0xFF,0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,0xFF,0x00,0xFF,0x00,0xFF,
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0xFF,0xFF,
0xFF,0x00,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,0xFF,
0xFF,0x00,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
/* Door3 */
/* Tile 0x1C */
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0xFF,0xFF,
0xFF,0x00,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,0xFF,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,0xFF,0x00,0xFF,0x00,0xFF,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
/* Door4 */
/* Tile 0x20 */
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF
};
const unsigned char bkg_data[] = {
/* Tile 0x00 */
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xEF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xDF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFB,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xF7,0xF7,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xDF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x7F,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xF7,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xDF,0xFF,0xEF,0xFF,0xFF,0xF7,0xFF,0xFB,0xFF,0xFD,0xFF,0xFE,0xFE,0xFF,
/* Tile 0x08 */
0xFF,0xFF,0xFF,0xFF,0xF7,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x7D,0xFE,0x7C,0x39,
0xFF,0xFF,0xF7,0xFF,0xEF,0xFF,0xFF,0xDF,0xFF,0xBF,0xFF,0x7F,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xDF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFE,0xFF,0xFF,0xFE,0xFF,0xFD,
0xBB,0x01,0xC7,0x83,0xC7,0x83,0xC7,0x83,0xBB,0x01,0x7C,0x39,0x7D,0xFE,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFD,0xFF,0xFF,0xFF,0xFF,0xFF,0x7F,
0xFF,0xFF,0xFF,0xFF,0xFD,0xFF,0xFF,0xFE,0xFF,0xFF,0xFF,0x7F,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFD,0xFF,0xFF,0xFB,0xAF,0x77,0x27,0x8F,0xDF,0x8F,0x27,0x8F,
/* Tile 0x10 */
0xFF,0xFF,0xFF,0xFE,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFB,0xFF,0xF7,0xEF,0xFF,0xDF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x7F,0xFF,0xFF,0xFB,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xBF,0xFF,0xDF,0xEF,0xFF,0xF7,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFD,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFE,0xFD,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xAF,0x77,0xFF,0xFB,0xFD,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFD,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFB,0xFF,
/* Tile 0x18 */
0xFF,0xFF,0xFF,0xFF,0xFE,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x7F,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xF7,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFB,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFE,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFE,0xFF,0x7D,0xFE,0x7C,0x39,
0xFF,0xFF,0xF7,0xFF,0xEF,0xFF,0xFF,0xDF,0xFF,0xBF,0xFF,0x7F,0x7F,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xBF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFD,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xEF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x7F,0xFD,
/* Tile 0x20 */
0xFF,0xFF,0xDF,0xFF,0xEF,0xFF,0xFF,0xF7,0xFF,0xFB,0xFE,0xFD,0xFD,0xFE,0xFE,0xFF,
0xAB,0x11,0xC7,0x83,0x83,0xC7,0xC7,0x83,0xAB,0x11,0x7C,0x39,0x7D,0xFE,0xFE,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFB,0xDF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x7F,0xFF,0xFF,0x7F,
0xFB,0xFF,0xFF,0xFD,0xFE,0xFE,0xFE,0xFF,0xFE,0xFE,0xFF,0xFD,0xFB,0xFF,0xFF,0xFF,
0xEF,0xFF,0xFF,0xDF,0x3F,0xBF,0x3F,0x7F,0x3F,0xBF,0xFF,0xDF,0xEF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xEF,0xFB,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFE,0xFF,0xFD,0xFE,0xFE,0xFD,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFB,0xFF,0xFF,
/* Tile 0x28 */
0xF7,0xFF,0xFB,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xBF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFE,0xFE,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFD,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0x7F,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF
};
/*
* Image size: 0x40 x 0x40
* Number of tiles (total - unique): 0x40 - 0x2D
*/
const unsigned char bkg_tiles[] = {
0x00,0x01,0x02,0x03,0xFC,0xFC,0x04,0xFC,
0xFC,0x05,0x06,0xFC,0x07,0x08,0x09,0x0A,
0xFC,0xFC,0xFC,0x02,0x0B,0x0C,0x0D,0xFC,
0x0E,0x0F,0x10,0xFC,0x11,0x12,0x13,0x14,
0x15,0x16,0x17,0xFC,0x18,0x19,0x1A,0xFC,
0x1B,0x1C,0x1D,0xFC,0xFC,0x1E,0x1F,0x20,
0x21,0x22,0xFC,0x23,0x24,0x25,0xFC,0x26,
0x27,0x13,0x28,0x29,0x2A,0x2B,0x2C,0x11
};
/*
* Image size: 0x10 x 0x70
* Number of tiles (total - unique): 0x1C - 0x1C
*/
const unsigned char earth_tiles[] = {
0x00,0x02,
0x04,0x06,
0x08,0x0A,
0x0C,0x0E,
0x10,0x12,
0x14,0x16,
0x18,0x1A
};
/*
* Image size: 0x80 x 0x50
* Number of tiles (total - unique): 0xA0 - 0x15
*/
const unsigned char frame_tiles[] = {
0x80,0x81,0xFD,0x82,0x83,0x81,0xFD,0x82,0x83,0x81,0xFD,0x82,0x83,0x81,0xFD,0x84,
0x85,0x86,0x87,0x88,0x89,0x8A,0x87,0x88,0x89,0x8A,0x87,0x88,0x89,0x8A,0x8B,0x8C,
0xFD,0x8D,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x8E,0x8F,
0x82,0x8C,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x85,0x90,
0x8E,0x8F,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFD,0x8D,
0x85,0x90,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x82,0x8C,
0xFD,0x8D,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x8E,0x8F,
0x82,0x8C,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x85,0x90,
0x8E,0x91,0xFD,0x82,0x83,0x81,0xFD,0x82,0x83,0x81,0xFD,0x82,0x83,0x81,0x92,0x8D,
0x93,0x8A,0x87,0x88,0x89,0x8A,0x87,0x88,0x89,0x8A,0x87,0x88,0x89,0x8A,0x87,0x94
};
/*
* Image size: 0x60 x 0x30
* Number of tiles (total - unique): 0x48 - 0x03
*/
const unsigned char door1_tiles[] = {
0x95,0x95,0x95,0x95,0x95,0x95,0x95,0x95,0x95,0x95,0x95,0x95,
0x96,0x96,0x96,0x96,0x96,0x96,0x96,0x96,0x96,0x96,0x96,0x96,
0x97,0x97,0x97,0x97,0x97,0x97,0x97,0x97,0x97,0x97,0x97,0x97,
0x95,0x95,0x95,0x95,0x95,0x95,0x95,0x95,0x95,0x95,0x95,0x95,
0x96,0x96,0x96,0x96,0x96,0x96,0x96,0x96,0x96,0x96,0x96,0x96,
0x97,0x97,0x97,0x97,0x97,0x97,0x97,0x97,0x97,0x97,0x97,0x97,
0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,
0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,
0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,
0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,
0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,
0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC
};
/*
* Image size: 0x60 x 0x30
* Number of tiles (total - unique): 0x48 - 0x04
*/
const unsigned char door2_tiles[] = {
0x98,0x98,0x98,0x98,0x98,0x98,0x98,0x98,0x98,0x98,0x98,0x98,
0x99,0x99,0x99,0x99,0x99,0x99,0x99,0x99,0x99,0x99,0x99,0x99,
0x9A,0x9A,0x9A,0x9A,0x9A,0x9A,0x9A,0x9A,0x9A,0x9A,0x9A,0x9A,
0x98,0x98,0x98,0x98,0x98,0x98,0x98,0x98,0x98,0x98,0x98,0x98,
0x99,0x99,0x99,0x99,0x99,0x99,0x99,0x99,0x99,0x99,0x99,0x99,
0x9B,0x9B,0x9B,0x9B,0x9B,0x9B,0x9B,0x9B,0x9B,0x9B,0x9B,0x9B,
0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,
0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,
0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,
0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,
0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,
};
/*
* Image size: 0x60 x 0x30
* Number of tiles (total - unique): 0x48 - 0x04
*/
const unsigned char door3_tiles[] = {
0x9C,0x9C,0x9C,0x9C,0x9C,0x9C,0x9C,0x9C,0x9C,0x9C,0x9C,0x9C,
0x9D,0x9D,0x9D,0x9D,0x9D,0x9D,0x9D,0x9D,0x9D,0x9D,0x9D,0x9D,
0x9E,0x9E,0x9E,0x9E,0x9E,0x9E,0x9E,0x9E,0x9E,0x9E,0x9E,0x9E,
0x9C,0x9C,0x9C,0x9C,0x9C,0x9C,0x9C,0x9C,0x9C,0x9C,0x9C,0x9C,
0x9D,0x9D,0x9D,0x9D,0x9D,0x9D,0x9D,0x9D,0x9D,0x9D,0x9D,0x9D,
0x9F,0x9F,0x9F,0x9F,0x9F,0x9F,0x9F,0x9F,0x9F,0x9F,0x9F,0x9F,
0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,
0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,
0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,
0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,
0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC
};
/*
* Image size: 0x60 x 0x30
* Number of tiles (total - unique): 0x48 - 0x01
*/
const unsigned char door4_tiles[] = {
0x95,0x95,0x95,0x95,0x95,0x95,0x95,0x95,0x95,0x95,0x95,0x95,
0x96,0x96,0x96,0x96,0x96,0x96,0x96,0x96,0x96,0x96,0x96,0x96,
0x97,0x97,0x97,0x97,0x97,0x97,0x97,0x97,0x97,0x97,0x97,0x97,
0x95,0x95,0x95,0x95,0x95,0x95,0x95,0x95,0x95,0x95,0x95,0x95,
0x96,0x96,0x96,0x96,0x96,0x96,0x96,0x96,0x96,0x96,0x96,0x96,
0xA0,0xA0,0xA0,0xA0,0xA0,0xA0,0xA0,0xA0,0xA0,0xA0,0xA0,0xA0,
0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,
0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,
0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,
0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,
0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC
};
/* Should really be const, but sdcc doesnt yet support it. */
const unsigned char * const film[] = {
&door1_tiles[0x0C*0],
&door2_tiles[0x0C*0],
&door3_tiles[0x0C*0],
&door4_tiles[0x0C*0],
&door1_tiles[0x0C*1],
&door2_tiles[0x0C*1],
&door3_tiles[0x0C*1],
&door4_tiles[0x0C*1],
&door1_tiles[0x0C*2],
&door2_tiles[0x0C*2],
&door3_tiles[0x0C*2],
&door4_tiles[0x0C*2],
&door1_tiles[0x0C*3],
&door2_tiles[0x0C*3],
&door3_tiles[0x0C*3],
&door4_tiles[0x0C*3],
&door1_tiles[0x0C*4],
&door2_tiles[0x0C*4],
&door3_tiles[0x0C*4],
&door4_tiles[0x0C*4],
&door1_tiles[0x0C*5],
&door2_tiles[0x0C*5],
&door3_tiles[0x0C*5],
&door4_tiles[0x0C*5],
&door1_tiles[0x0C*6]
};
#define NBDFRAMES 0x18 /* Nb frames for the door */
#define NBSFRAMES 0x07 /* Nb frames for the sprite */
#define WINSZX 0x80 /* Size of the picture in the window */
#define WINSZY 0x50
#define MINWINX (MAXWNDPOSX-WINSZX+1) /* Bounds of the window origin */
#define MINWINY (MAXWNDPOSY-WINSZY+1)
#define MAXWINX MAXWNDPOSX
#define MAXWINY MAXWNDPOSY
#define FADESTEP 0x10 /* Nb steps for the fading effect */
#define STARTFADE (0x06*FADESTEP) /* Initial value for the fading effect */
#define CLOSED 0x00
#define OPENING 0x01
#define OPENED 0x02
#define CLOSING 0x03
static UBYTE time; /* Global "time" value (counter) */
UBYTE doorstate; /* State of the door (OPENED, CLOSED...) */
UBYTE doorpos; /* Current position in the door animation */
static UBYTE color; /* Current color for fading effect */
UBYTE sframe; /* Current frame of the sprite */
fixed bposx, bposy; /* Background position (fixed point) */
fixed bspx, bspy; /* Background speed (fixed point) */
fixed wposx, wposy; /* Window position (fixed point) */
fixed wspx, wspy; /* Window speed (fixed point) */
fixed sposx, sposy; /* Sprite position (fixed point) */
fixed sspx, sspy; /* Sprite speed (fixed point) */
void fade();
void scroll();
void door();
void animate_sprite();
void tile_sprite();
void place_sprite();
/* Fade the screen (off and on) */
void fade()
{
if(color == 0)
return;
switch(color)
{
case STARTFADE:
case STARTFADE-4*FADESTEP:
BGP_REG = 0xF9U;
break;
case STARTFADE-FADESTEP:
case STARTFADE-3*FADESTEP:
BGP_REG = 0xFEU;
break;
case STARTFADE-2*FADESTEP:
BGP_REG = 0xFFU;
break;
case STARTFADE-5*FADESTEP:
BGP_REG = 0xE4U;
break;
}
color--;
}
/* Scroll the background, the window and the sprite */
void scroll()
{
/* Update background */
bposx.w += bspx.w;
bposy.w += bspy.w;
SCX_REG = bposx.b.h;
SCY_REG = bposy.b.h;
/* Update window */
wposx.w += wspx.w ;
wposy.w += wspy.w ;
/* X position */
if(wposx.b.h >= MAXWINX) {
wposx.b.h = MAXWINX;
/* Invert speed */
wspx.w = -(WORD)wspx.w;
} else if(wposx.b.h <= MINWINX) {
wposx.b.h = MINWINX;
/* Invert speed */
wspx.w = -(WORD)wspx.w;
}
WX_REG = wposx.b.h;
/* Y position */
if(wposy.b.h >= MAXWINY) {
wposy.b.h = MAXWINY;
/* Invert speed */
wspy.w = -(WORD)wspy.w;
} else if(wposy.b.h <= MINWINY) {
wposy.b.h = MINWINY;
/* Invert speed */
wspy.w = -(WORD)wspy.w;
}
WY_REG = wposy.b.h;
/* Update sprite */
sposx.w += sspx.w;
sposy.w += sspy.w;
place_sprite();
}
/* Open and close the door */
void door()
{
if(doorstate == OPENING) {
doorpos++;
/* Draw the door in the window */
set_win_tiles(2, 2, 12, 6, film[doorpos]);
if(doorpos == NBDFRAMES)
doorstate = OPENED;
} else if(doorstate == CLOSING) {
doorpos--;
/* Draw the door in the window */
set_win_tiles(2, 2, 12, 6, film[doorpos]);
if(doorpos == 0)
doorstate = CLOSED;
}
}
/* Animate sprite */
void animate_sprite()
{
if((time&0x07) == 0) {
sframe++;
if(sframe == NBSFRAMES)
sframe = 0;
tile_sprite();
}
}
/* Set sprite tiles */
void tile_sprite()
{
UBYTE s;
s = sframe<<1;
set_sprite_tile(0, earth_tiles[s]);
set_sprite_tile(1, earth_tiles[s+1]);
}
/* Place sprite */
void place_sprite()
{
move_sprite(0, sposx.b.h, sposy.b.h);
move_sprite(1, sposx.b.h+8, sposy.b.h);
}
void main()
{
UBYTE i, j;
disable_interrupts();
DISPLAY_OFF;
LCDC_REG = 0x67;
/*
* LCD = Off
* WindowBank = 0x9C00
* Window = On
* BG Chr = 0x8800
* BG Bank = 0x9800
* OBJ = 8x16
* OBJ = On
* BG = On
*/
doorstate = CLOSED;
/* Set palettes */
BGP_REG = OBP0_REG = OBP1_REG = 0xE4U;
/* Initialize the background */
set_bkg_data(0xFC, 0x04, std_data);
set_bkg_data(0x00, 0x2D, bkg_data);
/*
* Draw the background
*
* Width = 0x100 = 0x20 * 8
* Height = 0x100 = 0x20 * 8
*/
for(i = 0; i < 32; i+=8)
for(j = 0; j < 32; j+=8)
set_bkg_tiles(i, j, 8, 8, bkg_tiles);
bposx.w = 0;
SCX_REG = 0;
bposy.w = 0;
SCY_REG = 0;
bspx.w = 0xFF00;
bspy.w = 0x0080;
/* Initialize the window */
set_win_data(0x80, 0x21, frame_data);
/*
* Draw the frame in the window
*
* Width = 0x80 = 0x10 * 8
* Height = 0x50 = 0x0A * 8
*/
set_win_tiles(0, 0, 16, 10, frame_tiles);
/*
* Draw the door in the window
*
* Width = 0x60 = 0x20 * 12
* Height = 0x30 = 0x20 * 6
*/
set_win_tiles(2, 2, 12, 6, door1_tiles);
wposx.b.h = MAXWNDPOSX;
wposx.b.l = 0;
WX_REG = MAXWNDPOSX;
wposy.b.h = MAXWNDPOSY;
wposy.b.l = 0;
WY_REG = MAXWNDPOSY;
wspx.w = 0xFF80;
wspy.w = 0xFFC0;
/* Initialize the sprite */
set_sprite_data(0x00, 0x1C, earth_data);
set_sprite_prop(0, 0x00);
set_sprite_prop(1, 0x00);
sframe = 0;
sposx.w = 0x1000;
sposy.w = 0x1000;
sspx.w = 0x0040;
sspy.w = 0x0040;
tile_sprite();
place_sprite();
DISPLAY_ON;
enable_interrupts();
while(1) {
/* Skip four VBLs (slow down animation) */
for(i = 0; i < 4; i++)
wait_vbl_done();
time++;
fade();
door();
scroll();
animate_sprite();
i = joypad();
if(i & J_B) {
if(i & J_UP)
bspy.w -= 0x0010;
if(i & J_DOWN)
bspy.w += 0x0010;
if(i & J_LEFT)
bspx.w -= 0x0010;
if(i & J_RIGHT)
bspx.w += 0x0010;
} else if(i & J_A) {
if(i & J_UP)
wspy.w -= 0x0010;
if(i & J_DOWN)
wspy.w += 0x0010;
if(i & J_LEFT)
wspx.w -= 0x0010;
if(i & J_RIGHT)
wspx.w += 0x0010;
} else {
if(i & J_SELECT)
color = STARTFADE;
if(i & J_START)
if(doorstate == CLOSED) {
doorstate = OPENING;
doorpos = 0;
} else if(doorstate == OPENED) {
doorstate = CLOSING;
doorpos = NBDFRAMES;
}
if(i & J_UP)
sspy.w -= 0x0010;
if(i & J_DOWN)
sspy.w += 0x0010;
if(i & J_LEFT)
sspx.w -= 0x0010;
if(i & J_RIGHT)
sspx.w += 0x0010;
}
}
}