/* * C version of the 'space' assembly demo. * * Little demo illustrating how to use the graphical possibilities * of the GB (background, window and animated sprite) * I have used fixed-point values for both the position and * speed of objects to get smooth movements * * OBJ data : 0x8000 -> 0x8FFF (unsigned) * Window data : 0x8800 -> 0x97FF (unsigned) * Background data : 0x8800 -> 0x97FF (signed) * * Tiled 0xFC -> 0xFF are standard tiles (all black -> all white) * * Keys: * Arrow keys : Change the speed (and direction) of the sprite * Arrow keys + A : Change the speed (and direction) of the window * Arrow keys + B : Change the speed (and direction) of the background * START : Open/close the door * SELECT : Basic fading effect * * Note that the window is kept in the lower right part of the screen * since it can't be made transparent */ #include const unsigned char std_data[] = { /* Basic tiles (0xFC to 0xFF) */ 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00, 0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 }; const unsigned char earth_data[] = { /* Tile 0x00 */ 0x07,0x07,0x18,0x1F,0x32,0x2D,0x71,0x4E,0x70,0x4F,0xF8,0x87,0xF8,0x87,0xF8,0x87, 0xFC,0x83,0xFE,0x81,0x7F,0x40,0x7F,0x40,0x3F,0x20,0x1F,0x18,0x07,0x07,0x00,0x00, 0xC0,0xC0,0xF0,0x30,0x78,0x88,0x3C,0xC4,0x5C,0xA4,0x9E,0x62,0x3E,0xC2,0x3E,0xC2, 0x5E,0xA2,0x7E,0x82,0x0C,0xF4,0x0C,0xF4,0x98,0x68,0xB0,0x70,0xC0,0xC0,0x00,0x00, 0x07,0x07,0x1F,0x18,0x2F,0x30,0x4F,0x70,0x6F,0x50,0x9F,0xE0,0x9F,0xE0,0xBF,0xC0, 0xFF,0x80,0xB7,0xC8,0x63,0x5C,0x43,0x7C,0x3F,0x20,0x1F,0x18,0x07,0x07,0x00,0x00, 0xC0,0xC0,0xB0,0x70,0x18,0xE8,0x0C,0xF4,0x0C,0xF4,0x82,0x7E,0x82,0x7E,0x86,0x7A, 0xC6,0x3A,0xE6,0x1A,0xF4,0x0C,0xFC,0x04,0xF8,0x08,0xF0,0x30,0xC0,0xC0,0x00,0x00, /* Tile 0x08 */ 0x07,0x07,0x1E,0x19,0x20,0x3F,0x40,0x7F,0x42,0x7D,0x81,0xFE,0x81,0xFE,0x83,0xFC, 0xD7,0xA8,0xBB,0xC4,0x6E,0x51,0x7C,0x43,0x3F,0x20,0x1F,0x18,0x07,0x07,0x00,0x00, 0xC0,0xC0,0x70,0xB0,0xE8,0x18,0xF4,0x0C,0xF4,0x0C,0xFE,0x02,0xFE,0x02,0xFE,0x02, 0xFE,0x02,0x7E,0x82,0x3C,0xC4,0x3C,0xC4,0xF8,0x08,0xF0,0x30,0xC0,0xC0,0x00,0x00, 0x07,0x07,0x1B,0x1C,0x20,0x3F,0x40,0x7F,0x40,0x7F,0xE0,0x9F,0x90,0xEF,0x89,0xF6, 0x8D,0xF2,0x9F,0xE0,0x5E,0x61,0x6F,0x50,0x3F,0x20,0x1F,0x18,0x07,0x07,0x00,0x00, 0xC0,0xC0,0xB0,0x70,0x28,0xD8,0x04,0xFC,0x2C,0xD4,0x1E,0xE2,0x1E,0xE2,0x3E,0xC2, 0x7E,0x82,0xB6,0x4A,0xE4,0x1C,0xC4,0x3C,0xF8,0x08,0xF0,0x30,0xC0,0xC0,0x00,0x00, /* Tile 0x10 */ 0x07,0x07,0x18,0x1F,0x20,0x3F,0x40,0x7F,0x40,0x7F,0xEE,0x91,0xF1,0x8E,0xE0,0x9F, 0xE0,0x9F,0xF1,0x8E,0x71,0x4E,0x72,0x4D,0x3F,0x20,0x1F,0x18,0x07,0x07,0x00,0x00, 0xC0,0xC0,0xF0,0x30,0x08,0xF8,0x04,0xFC,0x04,0xFC,0x02,0xFE,0x02,0xFE,0x92,0x6E, 0xD6,0x2A,0xFE,0x02,0xEC,0x14,0xFC,0x04,0xF8,0x08,0xF0,0x30,0xC0,0xC0,0x00,0x00, 0x07,0x07,0x1D,0x1A,0x36,0x29,0x5C,0x63,0x6C,0x53,0xCE,0xB1,0x9F,0xE0,0x9E,0xE1, 0xAE,0xD1,0xBF,0xC0,0x47,0x78,0x47,0x78,0x2F,0x30,0x1F,0x18,0x07,0x07,0x00,0x00, 0xC0,0xC0,0x70,0xB0,0x08,0xF8,0x04,0xFC,0x04,0xFC,0xE2,0x1E,0x32,0xCE,0x0E,0xF2, 0x0E,0xF2,0x1E,0xE2,0x1C,0xE4,0x2C,0xD4,0xF8,0x08,0xF0,0x30,0xC0,0xC0,0x00,0x00, /* Tile 0x18 */ 0x07,0x07,0x1E,0x19,0x33,0x2C,0x49,0x76,0x42,0x7D,0xC4,0xBB,0xC1,0xBE,0xC1,0xBE, 0xE2,0x9D,0xF3,0x8C,0x78,0x47,0x78,0x47,0x3C,0x23,0x1C,0x1B,0x07,0x07,0x00,0x00, 0xC0,0xC0,0x70,0xB0,0x68,0x98,0xC4,0x3C,0xC4,0x3C,0xEE,0x12,0xF2,0x0E,0xE2,0x1E, 0xE2,0x1E,0xF2,0x0E,0x7C,0x84,0x7C,0x84,0xF8,0x08,0xF0,0x30,0xC0,0xC0,0x00,0x00 }; const unsigned char frame_data[] = { /* Tile 0x00 */ 0xFF,0x00,0x80,0x7F,0x80,0x7F,0x80,0x7F,0x80,0x7F,0x80,0x7F,0x80,0x7F,0x80,0x7F, 0xFF,0x00,0x01,0xFE,0x03,0xFC,0x07,0xF8,0x0F,0xF0,0x1F,0xE0,0x3F,0xC0,0x7F,0x80, 0xFF,0x00,0xFE,0x01,0xFC,0x03,0xF8,0x07,0xF0,0x0F,0xE0,0x1F,0xC0,0x3F,0x80,0x7F, 0xFF,0x00,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF, 0xFF,0x00,0xFF,0x01,0xFD,0x03,0xF9,0x07,0xF1,0x0F,0xE1,0x1F,0xC1,0x3F,0x81,0x7F, 0x80,0x7F,0x81,0x7E,0x83,0x7C,0x87,0x78,0x8F,0x70,0x9F,0x60,0xBF,0x40,0xFF,0x00, 0xFF,0x70,0xFF,0x98,0xEF,0xB8,0xCF,0xF8,0xFF,0x70,0xFF,0x00,0xFF,0x00,0xFF,0x01, 0xFF,0x00,0xFE,0x01,0xFC,0x03,0xF8,0x07,0xF0,0x0F,0xE0,0x1F,0xC0,0x3F,0xFF,0xFF, /* Tile 0x08 */ 0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0xFF,0xFF, 0x00,0xFF,0x01,0xFE,0x03,0xFC,0x07,0xF8,0x0F,0xF0,0x1F,0xE0,0x3F,0xC0,0xFF,0xFF, 0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0xFF, 0xFF,0x0E,0xFF,0x13,0xFD,0x17,0xF9,0x1F,0xFE,0x0F,0xE0,0x1F,0xC0,0x3F,0x80,0xFF, 0x01,0xFF,0x01,0xFF,0x01,0xFF,0x01,0xFF,0x01,0xFF,0x01,0xFF,0x01,0xFF,0x01,0xFF, 0xFF,0x01,0xFF,0x01,0xFD,0x03,0xF9,0x07,0xF1,0x0F,0xE1,0x1F,0xC1,0x3F,0x81,0x7F, 0x80,0x7F,0x80,0x7F,0x80,0x7F,0x80,0x7F,0x80,0x7F,0x80,0x7F,0x80,0x7F,0x80,0x7F, 0x01,0xFF,0x01,0xFF,0x03,0xFD,0x07,0xF9,0x0F,0xF1,0x1F,0xE1,0x3F,0xC1,0x7F,0x81, /* Tile 0x10 */ 0xFF,0x01,0xFF,0x01,0xFF,0x01,0xFF,0x01,0xFF,0x01,0xFF,0x01,0xFF,0x01,0xFF,0x01, 0x01,0xFF,0x01,0xFE,0x03,0xFC,0x77,0xF8,0xFF,0x98,0xEF,0xB8,0xCF,0xF8,0x7F,0xF0, 0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x0E,0xFF,0x13,0xFD,0x17,0xF9,0x1F,0xFF,0x0E, 0x80,0x7F,0x81,0x7E,0x83,0x7C,0x87,0x78,0x8F,0x70,0x9F,0x60,0xBF,0x40,0xFF,0x7F, 0x01,0xFF,0x01,0xFF,0x01,0xFF,0x01,0xFF,0x01,0xFF,0x01,0xFF,0x01,0xFF,0xFF,0xFF, /* Door1 */ /* Tile 0x15 */ 0xFF,0x00,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,0xFF, 0x00,0xFF,0x00,0xFF,0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,0xFF,0x00,0xFF,0x00,0xFF, 0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0xFF,0xFF, /* Door2 */ /* Tile 0x18 */ 0x00,0xFF,0x00,0xFF,0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,0xFF,0x00,0xFF,0x00,0xFF, 0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0xFF,0xFF, 0xFF,0x00,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,0xFF, 0xFF,0x00,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, /* Door3 */ /* Tile 0x1C */ 0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0xFF,0xFF, 0xFF,0x00,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,0xFF, 0x00,0xFF,0x00,0xFF,0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,0xFF,0x00,0xFF,0x00,0xFF, 0x00,0xFF,0x00,0xFF,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, /* Door4 */ /* Tile 0x20 */ 0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF }; const unsigned char bkg_data[] = { /* Tile 0x00 */ 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xEF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xDF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFB,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xF7,0xF7,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xDF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x7F, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xF7,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xDF,0xFF,0xEF,0xFF,0xFF,0xF7,0xFF,0xFB,0xFF,0xFD,0xFF,0xFE,0xFE,0xFF, /* Tile 0x08 */ 0xFF,0xFF,0xFF,0xFF,0xF7,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x7D,0xFE,0x7C,0x39, 0xFF,0xFF,0xF7,0xFF,0xEF,0xFF,0xFF,0xDF,0xFF,0xBF,0xFF,0x7F,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xDF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFE,0xFF,0xFF,0xFE,0xFF,0xFD, 0xBB,0x01,0xC7,0x83,0xC7,0x83,0xC7,0x83,0xBB,0x01,0x7C,0x39,0x7D,0xFE,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFD,0xFF,0xFF,0xFF,0xFF,0xFF,0x7F, 0xFF,0xFF,0xFF,0xFF,0xFD,0xFF,0xFF,0xFE,0xFF,0xFF,0xFF,0x7F,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFD,0xFF,0xFF,0xFB,0xAF,0x77,0x27,0x8F,0xDF,0x8F,0x27,0x8F, /* Tile 0x10 */ 0xFF,0xFF,0xFF,0xFE,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFB,0xFF,0xF7,0xEF,0xFF,0xDF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x7F,0xFF,0xFF,0xFB,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xBF,0xFF,0xDF,0xEF,0xFF,0xF7,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFD,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFE,0xFD,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xAF,0x77,0xFF,0xFB,0xFD,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFD,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFB,0xFF, /* Tile 0x18 */ 0xFF,0xFF,0xFF,0xFF,0xFE,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x7F,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xF7,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFB,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFE,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFE,0xFF,0x7D,0xFE,0x7C,0x39, 0xFF,0xFF,0xF7,0xFF,0xEF,0xFF,0xFF,0xDF,0xFF,0xBF,0xFF,0x7F,0x7F,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xBF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFD,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xEF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x7F,0xFD, /* Tile 0x20 */ 0xFF,0xFF,0xDF,0xFF,0xEF,0xFF,0xFF,0xF7,0xFF,0xFB,0xFE,0xFD,0xFD,0xFE,0xFE,0xFF, 0xAB,0x11,0xC7,0x83,0x83,0xC7,0xC7,0x83,0xAB,0x11,0x7C,0x39,0x7D,0xFE,0xFE,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFB,0xDF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x7F,0xFF,0xFF,0x7F, 0xFB,0xFF,0xFF,0xFD,0xFE,0xFE,0xFE,0xFF,0xFE,0xFE,0xFF,0xFD,0xFB,0xFF,0xFF,0xFF, 0xEF,0xFF,0xFF,0xDF,0x3F,0xBF,0x3F,0x7F,0x3F,0xBF,0xFF,0xDF,0xEF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xEF,0xFB,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFE,0xFF,0xFD,0xFE,0xFE,0xFD, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFB,0xFF,0xFF, /* Tile 0x28 */ 0xF7,0xFF,0xFB,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xBF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFE,0xFE,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFD,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0x7F,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF }; /* * Image size: 0x40 x 0x40 * Number of tiles (total - unique): 0x40 - 0x2D */ const unsigned char bkg_tiles[] = { 0x00,0x01,0x02,0x03,0xFC,0xFC,0x04,0xFC, 0xFC,0x05,0x06,0xFC,0x07,0x08,0x09,0x0A, 0xFC,0xFC,0xFC,0x02,0x0B,0x0C,0x0D,0xFC, 0x0E,0x0F,0x10,0xFC,0x11,0x12,0x13,0x14, 0x15,0x16,0x17,0xFC,0x18,0x19,0x1A,0xFC, 0x1B,0x1C,0x1D,0xFC,0xFC,0x1E,0x1F,0x20, 0x21,0x22,0xFC,0x23,0x24,0x25,0xFC,0x26, 0x27,0x13,0x28,0x29,0x2A,0x2B,0x2C,0x11 }; /* * Image size: 0x10 x 0x70 * Number of tiles (total - unique): 0x1C - 0x1C */ const unsigned char earth_tiles[] = { 0x00,0x02, 0x04,0x06, 0x08,0x0A, 0x0C,0x0E, 0x10,0x12, 0x14,0x16, 0x18,0x1A }; /* * Image size: 0x80 x 0x50 * Number of tiles (total - unique): 0xA0 - 0x15 */ const unsigned char frame_tiles[] = { 0x80,0x81,0xFD,0x82,0x83,0x81,0xFD,0x82,0x83,0x81,0xFD,0x82,0x83,0x81,0xFD,0x84, 0x85,0x86,0x87,0x88,0x89,0x8A,0x87,0x88,0x89,0x8A,0x87,0x88,0x89,0x8A,0x8B,0x8C, 0xFD,0x8D,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x8E,0x8F, 0x82,0x8C,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x85,0x90, 0x8E,0x8F,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFD,0x8D, 0x85,0x90,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x82,0x8C, 0xFD,0x8D,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x8E,0x8F, 0x82,0x8C,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x85,0x90, 0x8E,0x91,0xFD,0x82,0x83,0x81,0xFD,0x82,0x83,0x81,0xFD,0x82,0x83,0x81,0x92,0x8D, 0x93,0x8A,0x87,0x88,0x89,0x8A,0x87,0x88,0x89,0x8A,0x87,0x88,0x89,0x8A,0x87,0x94 }; /* * Image size: 0x60 x 0x30 * Number of tiles (total - unique): 0x48 - 0x03 */ const unsigned char door1_tiles[] = { 0x95,0x95,0x95,0x95,0x95,0x95,0x95,0x95,0x95,0x95,0x95,0x95, 0x96,0x96,0x96,0x96,0x96,0x96,0x96,0x96,0x96,0x96,0x96,0x96, 0x97,0x97,0x97,0x97,0x97,0x97,0x97,0x97,0x97,0x97,0x97,0x97, 0x95,0x95,0x95,0x95,0x95,0x95,0x95,0x95,0x95,0x95,0x95,0x95, 0x96,0x96,0x96,0x96,0x96,0x96,0x96,0x96,0x96,0x96,0x96,0x96, 0x97,0x97,0x97,0x97,0x97,0x97,0x97,0x97,0x97,0x97,0x97,0x97, 0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC, 0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC, 0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC, 0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC, 0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC, 0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC }; /* * Image size: 0x60 x 0x30 * Number of tiles (total - unique): 0x48 - 0x04 */ const unsigned char door2_tiles[] = { 0x98,0x98,0x98,0x98,0x98,0x98,0x98,0x98,0x98,0x98,0x98,0x98, 0x99,0x99,0x99,0x99,0x99,0x99,0x99,0x99,0x99,0x99,0x99,0x99, 0x9A,0x9A,0x9A,0x9A,0x9A,0x9A,0x9A,0x9A,0x9A,0x9A,0x9A,0x9A, 0x98,0x98,0x98,0x98,0x98,0x98,0x98,0x98,0x98,0x98,0x98,0x98, 0x99,0x99,0x99,0x99,0x99,0x99,0x99,0x99,0x99,0x99,0x99,0x99, 0x9B,0x9B,0x9B,0x9B,0x9B,0x9B,0x9B,0x9B,0x9B,0x9B,0x9B,0x9B, 0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC, 0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC, 0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC, 0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC, 0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC, }; /* * Image size: 0x60 x 0x30 * Number of tiles (total - unique): 0x48 - 0x04 */ const unsigned char door3_tiles[] = { 0x9C,0x9C,0x9C,0x9C,0x9C,0x9C,0x9C,0x9C,0x9C,0x9C,0x9C,0x9C, 0x9D,0x9D,0x9D,0x9D,0x9D,0x9D,0x9D,0x9D,0x9D,0x9D,0x9D,0x9D, 0x9E,0x9E,0x9E,0x9E,0x9E,0x9E,0x9E,0x9E,0x9E,0x9E,0x9E,0x9E, 0x9C,0x9C,0x9C,0x9C,0x9C,0x9C,0x9C,0x9C,0x9C,0x9C,0x9C,0x9C, 0x9D,0x9D,0x9D,0x9D,0x9D,0x9D,0x9D,0x9D,0x9D,0x9D,0x9D,0x9D, 0x9F,0x9F,0x9F,0x9F,0x9F,0x9F,0x9F,0x9F,0x9F,0x9F,0x9F,0x9F, 0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC, 0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC, 0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC, 0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC, 0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC }; /* * Image size: 0x60 x 0x30 * Number of tiles (total - unique): 0x48 - 0x01 */ const unsigned char door4_tiles[] = { 0x95,0x95,0x95,0x95,0x95,0x95,0x95,0x95,0x95,0x95,0x95,0x95, 0x96,0x96,0x96,0x96,0x96,0x96,0x96,0x96,0x96,0x96,0x96,0x96, 0x97,0x97,0x97,0x97,0x97,0x97,0x97,0x97,0x97,0x97,0x97,0x97, 0x95,0x95,0x95,0x95,0x95,0x95,0x95,0x95,0x95,0x95,0x95,0x95, 0x96,0x96,0x96,0x96,0x96,0x96,0x96,0x96,0x96,0x96,0x96,0x96, 0xA0,0xA0,0xA0,0xA0,0xA0,0xA0,0xA0,0xA0,0xA0,0xA0,0xA0,0xA0, 0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC, 0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC, 0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC, 0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC, 0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC }; /* Should really be const, but sdcc doesnt yet support it. */ const unsigned char * const film[] = { &door1_tiles[0x0C*0], &door2_tiles[0x0C*0], &door3_tiles[0x0C*0], &door4_tiles[0x0C*0], &door1_tiles[0x0C*1], &door2_tiles[0x0C*1], &door3_tiles[0x0C*1], &door4_tiles[0x0C*1], &door1_tiles[0x0C*2], &door2_tiles[0x0C*2], &door3_tiles[0x0C*2], &door4_tiles[0x0C*2], &door1_tiles[0x0C*3], &door2_tiles[0x0C*3], &door3_tiles[0x0C*3], &door4_tiles[0x0C*3], &door1_tiles[0x0C*4], &door2_tiles[0x0C*4], &door3_tiles[0x0C*4], &door4_tiles[0x0C*4], &door1_tiles[0x0C*5], &door2_tiles[0x0C*5], &door3_tiles[0x0C*5], &door4_tiles[0x0C*5], &door1_tiles[0x0C*6] }; #define NBDFRAMES 0x18 /* Nb frames for the door */ #define NBSFRAMES 0x07 /* Nb frames for the sprite */ #define WINSZX 0x80 /* Size of the picture in the window */ #define WINSZY 0x50 #define MINWINX (MAXWNDPOSX-WINSZX+1) /* Bounds of the window origin */ #define MINWINY (MAXWNDPOSY-WINSZY+1) #define MAXWINX MAXWNDPOSX #define MAXWINY MAXWNDPOSY #define FADESTEP 0x10 /* Nb steps for the fading effect */ #define STARTFADE (0x06*FADESTEP) /* Initial value for the fading effect */ #define CLOSED 0x00 #define OPENING 0x01 #define OPENED 0x02 #define CLOSING 0x03 static UBYTE time; /* Global "time" value (counter) */ UBYTE doorstate; /* State of the door (OPENED, CLOSED...) */ UBYTE doorpos; /* Current position in the door animation */ static UBYTE color; /* Current color for fading effect */ UBYTE sframe; /* Current frame of the sprite */ fixed bposx, bposy; /* Background position (fixed point) */ fixed bspx, bspy; /* Background speed (fixed point) */ fixed wposx, wposy; /* Window position (fixed point) */ fixed wspx, wspy; /* Window speed (fixed point) */ fixed sposx, sposy; /* Sprite position (fixed point) */ fixed sspx, sspy; /* Sprite speed (fixed point) */ void fade(); void scroll(); void door(); void animate_sprite(); void tile_sprite(); void place_sprite(); /* Fade the screen (off and on) */ void fade() { if(color == 0) return; switch(color) { case STARTFADE: case STARTFADE-4*FADESTEP: BGP_REG = 0xF9U; break; case STARTFADE-FADESTEP: case STARTFADE-3*FADESTEP: BGP_REG = 0xFEU; break; case STARTFADE-2*FADESTEP: BGP_REG = 0xFFU; break; case STARTFADE-5*FADESTEP: BGP_REG = 0xE4U; break; } color--; } /* Scroll the background, the window and the sprite */ void scroll() { /* Update background */ bposx.w += bspx.w; bposy.w += bspy.w; SCX_REG = bposx.b.h; SCY_REG = bposy.b.h; /* Update window */ wposx.w += wspx.w ; wposy.w += wspy.w ; /* X position */ if(wposx.b.h >= MAXWINX) { wposx.b.h = MAXWINX; /* Invert speed */ wspx.w = -(WORD)wspx.w; } else if(wposx.b.h <= MINWINX) { wposx.b.h = MINWINX; /* Invert speed */ wspx.w = -(WORD)wspx.w; } WX_REG = wposx.b.h; /* Y position */ if(wposy.b.h >= MAXWINY) { wposy.b.h = MAXWINY; /* Invert speed */ wspy.w = -(WORD)wspy.w; } else if(wposy.b.h <= MINWINY) { wposy.b.h = MINWINY; /* Invert speed */ wspy.w = -(WORD)wspy.w; } WY_REG = wposy.b.h; /* Update sprite */ sposx.w += sspx.w; sposy.w += sspy.w; place_sprite(); } /* Open and close the door */ void door() { if(doorstate == OPENING) { doorpos++; /* Draw the door in the window */ set_win_tiles(2, 2, 12, 6, film[doorpos]); if(doorpos == NBDFRAMES) doorstate = OPENED; } else if(doorstate == CLOSING) { doorpos--; /* Draw the door in the window */ set_win_tiles(2, 2, 12, 6, film[doorpos]); if(doorpos == 0) doorstate = CLOSED; } } /* Animate sprite */ void animate_sprite() { if((time&0x07) == 0) { sframe++; if(sframe == NBSFRAMES) sframe = 0; tile_sprite(); } } /* Set sprite tiles */ void tile_sprite() { UBYTE s; s = sframe<<1; set_sprite_tile(0, earth_tiles[s]); set_sprite_tile(1, earth_tiles[s+1]); } /* Place sprite */ void place_sprite() { move_sprite(0, sposx.b.h, sposy.b.h); move_sprite(1, sposx.b.h+8, sposy.b.h); } void main() { UBYTE i, j; disable_interrupts(); DISPLAY_OFF; LCDC_REG = 0x67; /* * LCD = Off * WindowBank = 0x9C00 * Window = On * BG Chr = 0x8800 * BG Bank = 0x9800 * OBJ = 8x16 * OBJ = On * BG = On */ doorstate = CLOSED; /* Set palettes */ BGP_REG = OBP0_REG = OBP1_REG = 0xE4U; /* Initialize the background */ set_bkg_data(0xFC, 0x04, std_data); set_bkg_data(0x00, 0x2D, bkg_data); /* * Draw the background * * Width = 0x100 = 0x20 * 8 * Height = 0x100 = 0x20 * 8 */ for(i = 0; i < 32; i+=8) for(j = 0; j < 32; j+=8) set_bkg_tiles(i, j, 8, 8, bkg_tiles); bposx.w = 0; SCX_REG = 0; bposy.w = 0; SCY_REG = 0; bspx.w = 0xFF00; bspy.w = 0x0080; /* Initialize the window */ set_win_data(0x80, 0x21, frame_data); /* * Draw the frame in the window * * Width = 0x80 = 0x10 * 8 * Height = 0x50 = 0x0A * 8 */ set_win_tiles(0, 0, 16, 10, frame_tiles); /* * Draw the door in the window * * Width = 0x60 = 0x20 * 12 * Height = 0x30 = 0x20 * 6 */ set_win_tiles(2, 2, 12, 6, door1_tiles); wposx.b.h = MAXWNDPOSX; wposx.b.l = 0; WX_REG = MAXWNDPOSX; wposy.b.h = MAXWNDPOSY; wposy.b.l = 0; WY_REG = MAXWNDPOSY; wspx.w = 0xFF80; wspy.w = 0xFFC0; /* Initialize the sprite */ set_sprite_data(0x00, 0x1C, earth_data); set_sprite_prop(0, 0x00); set_sprite_prop(1, 0x00); sframe = 0; sposx.w = 0x1000; sposy.w = 0x1000; sspx.w = 0x0040; sspy.w = 0x0040; tile_sprite(); place_sprite(); DISPLAY_ON; enable_interrupts(); while(1) { /* Skip four VBLs (slow down animation) */ for(i = 0; i < 4; i++) wait_vbl_done(); time++; fade(); door(); scroll(); animate_sprite(); i = joypad(); if(i & J_B) { if(i & J_UP) bspy.w -= 0x0010; if(i & J_DOWN) bspy.w += 0x0010; if(i & J_LEFT) bspx.w -= 0x0010; if(i & J_RIGHT) bspx.w += 0x0010; } else if(i & J_A) { if(i & J_UP) wspy.w -= 0x0010; if(i & J_DOWN) wspy.w += 0x0010; if(i & J_LEFT) wspx.w -= 0x0010; if(i & J_RIGHT) wspx.w += 0x0010; } else { if(i & J_SELECT) color = STARTFADE; if(i & J_START) if(doorstate == CLOSED) { doorstate = OPENING; doorpos = 0; } else if(doorstate == OPENED) { doorstate = CLOSING; doorpos = NBDFRAMES; } if(i & J_UP) sspy.w -= 0x0010; if(i & J_DOWN) sspy.w += 0x0010; if(i & J_LEFT) sspx.w -= 0x0010; if(i & J_RIGHT) sspx.w += 0x0010; } } }