Instead of allocating segments/fragments and copying data into them, we
allocate segments as "views" (or slices) into the original buffer.
The view also gives access to the headroom of the original buffer, allowing
lower layers to push their headers.
We choose not to allow multiple views into the same buffer as the headroom
of a view would overlap with the data of the previous view.
We mark a buffer as locked (or "in-view") by temporarily setting its
headroom to zero. This effectively stops create_view because the requested
headroom is not available.
Each layer that does some kind of fragmentation and wants to use views for
that needs to maintain a buffer pool (bufsize 0, count = max views) and a
metadata array (size = max views) for the view mechanism to work.
Maximum number of views: number of parallel buffers from the upper layer,
e.g. number of L2CAP channels for L2CAP segmentation or number of ACL
connections for HCI fragmentation.
Reason for the change:
1. prevent deadlocks or (ATT/SMP) requests timing out
2. save time (zero-copy)
3. save memory (gets rid of frag pools)
L2CAP CoC: would either allocate from the `alloc_seg` application callback,
or worse _steal_ from the same pool, or allocate from the global ACL pool.
Conn/HCI: would either allocate from `frag_pool` or the global ACL pool.
Signed-off-by: Jonathan Rico <jonathan.rico@nordicsemi.no>
Co-authored-by: Aleksander Wasaznik <aleksander.wasaznik@nordicsemi.no>