According to LWM2M specification, when Queue Mode is used, the LWM2M
client should keep the reciever on for specified time after sending A
CoAP message. This commit adds a new LWM2M event,
`LWM2M_RD_CLIENT_EVENT_QUEUE_MODE_RX_OFF`, to facilitate the process by
notifying the application when it's safe to turn the receiver off.
Signed-off-by: Robert Lubos <robert.lubos@nordicsemi.no>
Add Kconfig option to enable Queue Mode binding. With this option
enabled, the LWM2M client will register with `UQ` binding, instead of
`U`.
Signed-off-by: Robert Lubos <robert.lubos@nordicsemi.no>
Add new RD Client API of lwm2m_rd_client_stop() for this
Fix issues of de-register and event reporting in RD Client
Signed-off-by: Jun Qing Zou <jun.qing.zou@nordicsemi.no>
move misc/printk.h to sys/printk.h and
create a shim for backward-compatibility.
No functional changes to the headers.
A warning in the shim can be controlled with CONFIG_COMPAT_INCLUDES.
Related to #16539
Signed-off-by: Anas Nashif <anas.nashif@intel.com>
Due to commit a211afb0 ("logging: Add option to detect missed
transient string duplication"), the logs for LwM2M subsystem
is now spamming missing log_strdup() calls.
Let's add log_strdup() where needed.
Signed-off-by: Michael Scott <mike@foundries.io>
We are already in sm_do_registration(), there's no need to check
!sm_is_registered(). Either we are performing a full registration
or a registration update. In both cases, sm_send_registration()
is called.
Signed-off-by: Michael Scott <mike@foundries.io>
If an error is received during registration update, we need to reset
the status so that a full registration is performed. This was
incorrectly being set to ENGINE_REGISTRATION_SENT.
The correct status should be: ENGINE_DO_REGISTRATION
Signed-off-by: Michael Scott <mike@foundries.io>
A few cases were missed where we weren't cleaning up the existing
connection correctly. This was easily missed because we try and
clean up the connection everywhere.
Instead, let's clean up any existing connection prior to starting
a new one in the do_bootstrap_reg() and do_registration()
functions.
Signed-off-by: Michael Scott <mike@foundries.io>
- Fix enum naming throughout
- Correct next_instance logic
- Move to registration server if no bootstrap server is found
- Fixes to logging
Signed-off-by: Michael Scott <mike@foundries.io>
We can save some resources by removing the periodic service thread
and replacing it by queuing the services to the work queue.
Before (reel_board using BT + DTLS)
Memory region Used Size Region Size %age Used
FLASH: 289464 B 1 MB 27.61%
SRAM: 75620 B 256 KB 28.85%
IDT_LIST: 136 B 2 KB 6.64%
After
Memory region Used Size Region Size %age Used
FLASH: 289576 B 1 MB 27.62%
SRAM: 74596 B 256 KB 28.46%
IDT_LIST: 136 B 2 KB 6.64%
Signed-off-by: Michael Scott <mike@foundries.io>
Now that the security data can be loaded into and used from the
security / server objects, we can add support for LwM2M bootstrap.
This is a mode where initially a connection can be made to a server
which can update several LwM2M (including security and server
data) and then trigger a "bootstrap complete". Once this happens
the client will start it's connection process over but now with
the new information.
Signed-off-by: Michael Scott <mike@foundries.io>
In order to support bootstrap mode, we need to store server data
in the security / server objects. Once the connection to the
bootstrap server is made, it will clear these objects and add
new server connection data.
Signed-off-by: Michael Scott <mike@foundries.io>
net_app contexts save the remote address and we use this during
observe notifications and pending handling. If we move to another
network layer such as sockets, then the remote address becomes
harder to reference. Let's save it as a part of the client
context.
Signed-off-by: Michael Scott <mike@foundries.io>
As part of the migration from net_app APIs to socket APIs, let's
stop referencing the net_pkt fragments throughout the LwM2M library.
Establish a msg_data flat buffer inside lwm2m_message and use that
instead.
NOTE: As a part of this change we remove the COAP_NET_PKT setting.
The COAP library reverts to COAP_SOCK behavior.
This doesn't mean we use sockets in LwM2M (yet), it only means we
use the socket-compatible COAP library which parses flat buffers
instead of net_pkt fragments.
Signed-off-by: Michael Scott <mike@foundries.io>
Due to a change in the company name, the LwM2M copyrights need
to be changed from "Open Source Foundries Limited" ->
"Foundries.io".
Signed-off-by: Michael Scott <mike@foundries.io>
The LwM2M engine will cleanup the net_app_ctx if there are
errors during initialization. The clean up calls here in
RD client are duplicated.
Signed-off-by: Michael Scott <mike@foundries.io>
When the priority of the LwM2M engine was lowered, it causes an
occasional registration update to fall outside of the registration
lifetime. This shows up as the following error:
Failed with code 4.4. Retrying registration
Let's try and retry a bit earlier to account for the priority
change.
Signed-off-by: Michael Scott <michael@opensourcefoundries.com>
The next error check is much more suitable to handle the error due to
the error message which lets the user know that something went wrong.
Fixes#7661.
Signed-off-by: Daniel Egger <daniel@eggers-club.de>
When designing the registration client for LwM2M, I understood
that the LwM2M Technical Specification allows for a multi-server
connection setup where the client makes several connections
to various LwM2M servers and allows each of them to manage
various aspects of the LwM2M client based on Access Controls.
However, the way I implemented it was not well thought out and
as we look forward to adding Bootstrap support, it needs a
do over.
Let's remove all of the code dedicated to handling multiple LwM2M
client connections. This will simplify and reduce the code size
of the registration client considerably.
Later, once Bootstrap support has been added, we can implement
multi-server connections in a cleaner manner.
Signed-off-by: Michael Scott <michael@opensourcefoundries.com>
In the future, when bootstrap support is added, this config won't
be used. Let's remove it.
Signed-off-by: Michael Scott <michael@opensourcefoundries.com>
The default net_context remote address is scrambled when using a
connection via DTLS. Instead let's use the dtls context remote.
Signed-off-by: Michael Scott <michael@opensourcefoundries.com>
While looping through possible lwm2m_ctx matches, we're referencing
remote before checking that the context itself is valid.
Also, reduce indentation issues.
Signed-off-by: Michael Scott <michael@opensourcefoundries.com>
The existing LwM2M framework expected contiguous buffers and this
was the reason for the 384 byte buffer sizes. This was previously
a limitation of the ZoAP API. The new CoAP API doesn't have this
limitation and the LwM2M library has already been migrated to use
it.
Let's finish the process by replacing any contiguous buffer handling
with the correct net_pkt APIs to parse across multiple fragments.
Signed-off-by: Michael Scott <michael.scott@linaro.org>
Remove the RD client's stack in favor of using the engine's periodic
service to trigger RD client events. This saves 5K RAM of stack based
memory.
Signed-off-by: Michael Scott <michael.scott@linaro.org>
Let's use snprintk for simple formatting to allow for possible disabling
of printf and protect calls to sprintf from string overruns.
Signed-off-by: Michael Scott <michael.scott@linaro.org>
Let's rename lwm2m_release_message() to lwm2m_reset_message()
and add a parameter to let the function know whether or not to
release the lwm2m_message resource back to the pool.
By adding the optional release parameter, we can keep the
lwm2m_message but reset the underlying net_pkt / net_buf resources.
This allows us to regenerate the net_pkt after determining
an error has occured. In this case, we don't want the previously
added net_pkt contents but we do want to maintain the message id,
token, etc.
Signed-off-by: Michael Scott <michael.scott@linaro.org>
This patch moves from the ZoAP API in subsys/net/lib/zoap to
the CoAP API in subsys/net/lib/coap which handles multiple
fragments for sending / receiving data.
NOTE: This patch moves the LwM2M library over to the CoAP APIs
but there will be a follow-up patch which re-writes the content
formatter reader / writers to use net_pkt APIs for parsing
across multiple net buffers. The current implementation assumes
all of the data will land in 1 buffer.
Samples using the library still need a fairly large NET_BUF_DATA_SIZE
setting. (Example: CONFIG_NET_BUF_DATA_SIZE=384)
Signed-off-by: Michael Scott <michael.scott@linaro.org>
Applications may want to be notified when various events
happen in the LwM2M rd client. Let's implement an event
callback which sends: connect, disconnect and update events.
Signed-off-by: Michael Scott <michael.scott@linaro.org>
This is a useful message announcing that the RD client state machine
is starting for a particular connection. If the log level is set
low so that DBG messages are hidden, then this message goes away.
Signed-off-by: Michael Scott <michael.scott@linaro.org>
Callbacks are setup for the following states:
- ENGINE_DO_BOOTSTRAP
- ENGINE_DO_REGISTRATION (first registration)
- ENGINE_REGISTRATION_DONE (subsequent client updates)
- ENGINE_DEREGISTER
In most cases, if a timeout occurs the registration engine goes back to
ENGINE_INIT. The exception is a timeout during client update, which
forces the state machine back to ENGINE_DO_REGISTRATION (skipping a
boostrap).
Signed-off-by: Michael Scott <michael.scott@linaro.org>
Sending an lwm2m message is too difficult. It requires pending / reply
and other structures to be configured and set by various portions of
the library. There is also no way to know if a pending message ever
encounters a timeout.
Let's fix this by simplifying the internal LwM2M engine APIs for
handling lwm2m messages:
1. A user calls lwm2m_get_message(lwm2m_ctx) which returns the first
available lwm2m message from an array of messages
(total # of messages is set via CONFIG_LWM2M_ENGINE_MAX_MESSAGES).
2. Next the user sets all of the fields in the message that are
required (type, code message id, token, etc)
3. Then the user calls lwm2m_init_message(msg). This initializes the
underlying zoap_packet, pending and reply structures.
4. Once initialized, the user creates their payload in msg->zpkt.
5. When the user is ready to send, the call lwm2m_send_message(msg).
6. And if for some reason an error occurs at any point, they can free
up the entire set of structures with: lwm2m_release_message(msg).
Included in the refactoring is a timeout_cb field which can be set in
the LwM2M messages. If a pending structure ever expires the engine
will call the timeout_cb passing in the msg structure before it's
automatically released.
Signed-off-by: Michael Scott <michael.scott@linaro.org>
All throughout the LwM2M library we use sockaddr values which are
basically the same as the net_app_ctx's remote addr. There's no
reason to keep these extra sockaddr values around. The net_app
framework client won't accept incoming requests on sockaddr other
than the one we're connected to.
Signed-off-by: Michael Scott <michael.scott@linaro.org>
This is the final stage of moving the LwM2M library internals to
the net_app APIs. This means we can support DTLS and other
built-in features in the future. All of the logic for
establishing the network connection is removed from the sample
app.
Signed-off-by: Michael Scott <michael.scott@linaro.org>
In preparation for the move to net_app APIs, we will need
to pass net_app_ctx structures around to the following
functions:
lwm2m_udp_sendto()
udp_request_handler()
Let's add the parameter as net_context for now so the
transition will be smoother later.
Signed-off-by: Michael Scott <michael.scott@linaro.org>
This allows use to associate easily the replies / pending operations
with a specific network connection.
Signed-off-by: Michael Scott <michael.scott@linaro.org>
The LwM2M library does not use net_app APIs internally. To help
this effort let's establish a user facing structure "lwm2m_ctx"
(similar to http_client_ctx and mqtt_ctx) and start it off by
wrappering the net_context structure.
Future patches will add user setup options to this structure and
eventually remove the net_context structure in favor of a net_app_ctx.
Signed-off-by: Michael Scott <michael.scott@linaro.org>
POSIX requires struct sockaddr's field to be named "sa_family"
(not just "family"):
http://pubs.opengroup.org/onlinepubs/009696699/basedefs/sys/socket.h.html
This change allows to port POSIX apps easier (including writing
portable apps using BSD Sockets compatible API).
Signed-off-by: Paul Sokolovsky <paul.sokolovsky@linaro.org>
1. According to the specification 5.3.1, it's a MUST to specify
(1) content format: app link format (2) supported lwm2m version.
Also, we should use text/plain instead of LWM2M's (obsolete).
2. Use LWM2M_FORMAT_OMA_TLV as default accept format when accept option
is not given from the caller for TLV is a MUST have in LwM2M spec and
it can deals w/ multiple resources read
Signed-off-by: Robert Chou <robert.ch.chou@acer.com>
Simplifly net_context_sendto calls and also allows to easily debug every
send/receive lwm2m call.
Signed-off-by: Ricardo Salveti <ricardo.salveti@linaro.org>
Origin: SICS-IoT / Contiki OS
URL: https://github.com/sics-iot/lwm2m-contiki/tree/lwm2m-standalone-dtls
commit: d07b0bcd77ec7e8b93787669507f3d86cfbea64a
Purpose: Introduction of LwM2M client library.
Maintained-by: Zephyr
Lightweight Machine-to-Machine (LwM2M) is a protocol stack extension
of the Constrained Application Protocol (CoAP) which uses UDP
transmission packets.
This library was based on source worked on by Joakim Eriksson,
Niclas Finne and Joel Hoglund which was adopted by Contiki and then
later revamped to work as a stand-alone library.
A VERY high level summary of the changes made:
- [ALL] sources were re-formatted to Zephyr coding standards
- [engine] The engine portion was re-written due to the heavy reliance
on ER-CoAP APIs which are not compatible to the Zephyr CoAP APIs as
well as other Zephyr specific needs.
- [engine] All LWM2M/IPSO object data is now abstracted into resource
data which stores information like the data type, length, callbacks
to help with read/write. The engine modifies this data directly (or
makes callbacks) instead of all of the logic for this living in each
object's code. (This wasn't scaling well as I was implementing
changes).
- [engine] Related to the above change, I also added a generic set of
getter/setter functions that user applications can call to change
the object data instead of having to add getter/setting methods in
each object.
- [engine] The original sources shared the engine's context structure
quite extensively causing a problem with portability. I broke up the
context into it's individual parts: LWM2M path data, input data and
output data and pass only the needed data into each set of APIs.
- [content format read/writer] sources were re-organized into single
.c/h files per content formatter.
- [content format read/writer] sources were re-written where necessary
to remove the sharing of the lwm2m engine's context and instead only
requires the path and input or output data specific to it's
function.
- [LwM2M objects] re-written using the new engine's abstractions
Signed-off-by: Michael Scott <michael.scott@linaro.org>