Whether a timeout is linked into the timeout queue can be determined
from the corresponding sys_dnode_t linked state. This removes the need
to use a special flag value in dticks to determine that the timeout is
inactive.
Update _abort_timeout to return an error code, rather than the flag
value, when the timeout to be aborted was not active.
Remove the _INACTIVE flag value, and replace its external uses with an
internal API function that checks whether a timeout is inactive.
Signed-off-by: Peter A. Bigot <pab@pabigot.com>
The z_set_timeout_expiry() function was added in part to simply the
locking strategy, but it missed a case where a function it was calling
was re-locking the same spinlock. It "works"[1] in uniprocessor
environments, but can be a deadlock in SMP.
Fix this by moving the meat of the function to an unlocked utility,
use that locally, and turn the entry point into one that does locking.
Actually this only gets called from idle now, which is a use case that
will go away when TICKLESS_IDLE is removed as a separate feature (once
you know all timeouts are set tickless, you don't need to set it from
the idle entry at all).
Discovered via lucky inspection.
[1] It doesn't work. It releases the lock prematurely at the end of
the inner block. But in practice this wasn't discovered.
Signed-off-by: Andy Ross <andrew.j.ross@intel.com>
The logic in z_set_timeout_expiry() missed the case where the ticks
argument could be zero (or lower), which can happen naturally due to
timing/interrupt slop. In those circumstances, it would still try to
reset a timer that was "about to expire at the next tick", which would
run afoul of the drivers' internal decisions about how soon a timer
interrupt could be set, and then get pushed out to the next tick.
Explicitly detect this as an "imminent" predicate to make the logic
clearer.
Signed-off-by: Andy Ross <andrew.j.ross@intel.com>
The use of dticks == INACTIVE to tell whether or not a timeout was
already in the list was insufficient. There is a time period between
the moment a timeout is removed from the list and the end of its
handler where it is not in the list, yet its list node pointers still
point into it. Doing things like aborting a thread while that is true
(which can be asynchronous too!) would corrupt the list even though
all the operations on it were "atomic".
Set the timeout node pointers to nulls atomically when removed, and
check for double-remove conditions (which, again, might be perfectly
OK).
Signed-off-by: Andy Ross <andrew.j.ross@intel.com>
This loop was structured badly, as a while(true) with multiple "exit
if" cases in the body. It was bad enough that I genuinely fooled
myself into rewriting it, having convinced myself there was a bug in
it when there wasn't.
So keep the rewritten loop which expresses the iteration in a more
invariant way (i.e. "while we have an element to expire" and not "test
if we have to exit the loop"). Shorter and easier. Also makes the
locking clearer as we can simply release the lock around the callback
in a natural/obvious way.
Signed-off-by: Andy Ross <andrew.j.ross@intel.com>
MISRA-C says all declarations of an object or function must use the
same name and qualifiers.
MISRA-C rule 8.3
Signed-off-by: Flavio Ceolin <flavio.ceolin@intel.com>
System must not set the clock expiry via backdoor as it may
effect in unbound time drift of all scheduled timeouts.
Fixes: #11502
Signed-off-by: Pawel Dunaj <pawel.dunaj@nordicsemi.no>
The call to z_clock_set_timeout() was being made outside the timeout
lock, which can race against other contexts setting sooner-expiring
timeouts.
Also add a long comment to one spot (timeslicing) where this call is
made outside the timeout spinlock (inside the scheduler lock) and why
this is OK.
Signed-off-by: Andy Ross <andrew.j.ross@intel.com>
Duh: "remove()" is a POSIX symbol, and on at least some platforms
stdio.h can be included here out of platform headers causing a name
collision.
Fixes#10669's direct issue, though the broader issue of how to choose
names for statics remains controversial.
Signed-off-by: Andy Ross <andrew.j.ross@intel.com>
Our funny convention holds that passing ticks==1 to _add_timeout()
means "at the next tick". But that means that 1, 0, and all negative
numbers are expected to behave the same. In ticked mode, that's fine
because it will, after all, expire at the next tick.
But in tickless, the next announcement may be for several ticks, and
that zero will appear to expire "before" the next tick in the
consumption loop.
Make sure all "next tick" expirations look the same.
Signed-off-by: Andy Ross <andrew.j.ross@intel.com>
When fetching the next timeout to expire, the value is relative to the
last announced tick, so you subtract the timer-provided elapsed time
to get the true delta from "now". When adding a new timeout, you
*have* a value relative to now, so you compute the delta vs. the last
announced tick by adding the elapsed() time. Duh.
Signed-off-by: Andy Ross <andrew.j.ross@intel.com>
This was wrong in subtle ways. In tickless mode it's possible to get
an announcement for multiple ticks at a time and have multiple
callbacks to execute that were technically scheduled at different
times. We want to fix the current tick at the value represented by
the currently-executing callback's EXPIRATION (even if we missed it!),
so that any new timeouts it sets (c.f. a k_timer period) happen at the
right point, in phase with the expected series. In single-tick mode
the code ends up the same always, so the bug wasn't visible.
Signed-off-by: Andy Ross <andrew.j.ross@intel.com>
The previous comment correctly and carefully explained why the 64 bit
value in curr_tick doesn't require locking when reading only the low
32 bits.
It completely missed the fact that the calculation of elapsed time and
the read of curr_tick ABSOLUTELY DO require locking, because the
former is expressed in terms of the latter. This was always bug, even
in the old code, but never witnessed because we ran so little software
in tickless mode.
Signed-off-by: Andy Ross <andrew.j.ross@intel.com>
Now that the API has been fixed up, replace the existing timeout queue
with a much smaller version. The basic algorithm is unchanged:
timeouts are stored in a sorted dlist with each node nolding a delta
time from the previous node in the list; the announce call just walks
this list pulling off the heads as needed. Advantages:
* Properly spinlocked and SMP-aware. The earlier timer implementation
relied on only CPU 0 doing timeout work, and on an irq_lock() being
taken before entry (something that was violated in a few spots).
Now any CPU can wake up for an event (or all of them) and everything
works correctly.
* The *_thread_timeout() API is now expressible as a clean wrapping
(just one liners) around the lower-level interface based on function
pointer callbacks. As a result the timeout objects no longer need
to store backpointers to the thread and wait_q and have shrunk by
33%.
* MUCH smaller, to the tune of hundreds of lines of code removed.
* Future proof, in that all operations on the queue are now fronted by
just two entry points (_add_timeout() and z_clock_announce()) which
can easily be augmented with fancier data structures.
Signed-off-by: Andy Ross <andrew.j.ross@intel.com>