New API for suspend and resume LwM2M engine.
New event LWM2M_RD_CLIENT_EVENT_ENGINE_SUSPENDED for indicate
application that engine is suspended.
Simplify stack suspend and resume state same time for queue mode.
New CONFIG_LWM2M_RD_CLIENT_SUSPEND_SOCKET_AT_IDLE for enable skip socket
close at RX_OFF_IDDLE state that socket is only suspended and close is
called only when connection is resumed.
Signed-off-by: Juha Heiskanen <juha.heiskanen@nordicsemi.no>
Allocated own message buffer for RD client interface.
This helps to cover if all messages are queued and need to do
registration or update.
Signed-off-by: Juha Heiskanen <juha.heiskanen@nordicsemi.no>
(cherry picked from commit 8dca91109d73a4a697e074c58ee9430d56c01a51)
LwM2M engine is blocking new notification send.
Notification or Send timeout trig Reconnect and registration state.
Send/Notification message is blocked if client is not connected.
Signed-off-by: Juha Heiskanen <juha.heiskanen@nordicsemi.no>
Enabled DTLS session cache for support session resume.
Fixed LwM2M queue mode for close connection and reconnect automatically.
Re-connect will do Registration update before it send queued data.
Session resume is helping a case when NAT change address and cause less
network traffic.
Signed-off-by: Juha Heiskanen <juha.heiskanen@nordicsemi.no>
Added Kconfig configurable choise option for enable Server
object version 1.0 or 1.1.
Server Object v1.1 enable by default server initiated bootstrap
trigger when CONFIG_LWM2M_RD_CLIENT_SUPPORT_BOOTSTRAP is enabled.
Signed-off-by: Juha Heiskanen <juha.heiskanen@nordicsemi.no>
Currently, when socket errors occur during receive, the LwM2M engine
restarts the state machine and registers again to the server. While this
works in simple use case (only RD client socket open), it's not a valid
approach when more sockets are open (FW update socket).
Fix this by introducing socket fault callback, which is registered by
the LwM2M engine users. This way, a proper socket owner is notified on
error and can pertake appropriate action.
For RD socket errors the behaviour remains the same - the state machine
is reset and the client registers again to the server. For FW update
socket, handle the error by reopening the socket and retransmitting the
last request. This allows to resume the download from the point the
error occured, w/o a need to start from scratch.
Signed-off-by: Robert Lubos <robert.lubos@nordicsemi.no>
According to LwM2M specfication v1.0.2, par. 5.3.2, the LwM2M client
MUST send an “Update” operation to the LwM2M Server whenever the
lifetime parameter of the Server object changes the server). The same
applies for the object instances created/deleted. The changes in objects
seem to already be handled, but the lifetime was not.
Additionally, the "Update" message shall only contain these parameters
which changed since the last update (including objects). As it's
straightforward to determine if the liftime changed but it's not easy
to tell if there were updates in the object instances, add an
additional parameter to the engine_trigger_update() function, indicating
that new object information shall be sent in the "Update" message.
Eventually add a proper error checking in `sm_send_registration` as the
function is reworked anyway.
Signed-off-by: Robert Lubos <robert.lubos@nordicsemi.no>
So far socket errors reported by poll/recvfrom were ignored, which could
lead to an unexpected behavior when socket was left in an undefined
state.
Fix this, by requesting a re-registration in the LWM2M state machine,
which will close the faulty socket and open a new one. Note, that simply
closing and re-opening a socket in the lwm2m engine would not work,
since this would silently invalidate any open observations on the
lwm2m server side (due to port number change). Triggering a fresh
registration will notify the server to update its observations.
Signed-off-by: Robert Lubos <robert.lubos@nordicsemi.no>
According to LWM2M specification, when Queue Mode is used, the LWM2M
client should keep the reciever on for specified time after sending A
CoAP message. This commit adds a new LWM2M event,
`LWM2M_RD_CLIENT_EVENT_QUEUE_MODE_RX_OFF`, to facilitate the process by
notifying the application when it's safe to turn the receiver off.
Signed-off-by: Robert Lubos <robert.lubos@nordicsemi.no>
Now that the security data can be loaded into and used from the
security / server objects, we can add support for LwM2M bootstrap.
This is a mode where initially a connection can be made to a server
which can update several LwM2M (including security and server
data) and then trigger a "bootstrap complete". Once this happens
the client will start it's connection process over but now with
the new information.
Signed-off-by: Michael Scott <mike@foundries.io>
Origin: SICS-IoT / Contiki OS
URL: https://github.com/sics-iot/lwm2m-contiki/tree/lwm2m-standalone-dtls
commit: d07b0bcd77ec7e8b93787669507f3d86cfbea64a
Purpose: Introduction of LwM2M client library.
Maintained-by: Zephyr
Lightweight Machine-to-Machine (LwM2M) is a protocol stack extension
of the Constrained Application Protocol (CoAP) which uses UDP
transmission packets.
This library was based on source worked on by Joakim Eriksson,
Niclas Finne and Joel Hoglund which was adopted by Contiki and then
later revamped to work as a stand-alone library.
A VERY high level summary of the changes made:
- [ALL] sources were re-formatted to Zephyr coding standards
- [engine] The engine portion was re-written due to the heavy reliance
on ER-CoAP APIs which are not compatible to the Zephyr CoAP APIs as
well as other Zephyr specific needs.
- [engine] All LWM2M/IPSO object data is now abstracted into resource
data which stores information like the data type, length, callbacks
to help with read/write. The engine modifies this data directly (or
makes callbacks) instead of all of the logic for this living in each
object's code. (This wasn't scaling well as I was implementing
changes).
- [engine] Related to the above change, I also added a generic set of
getter/setter functions that user applications can call to change
the object data instead of having to add getter/setting methods in
each object.
- [engine] The original sources shared the engine's context structure
quite extensively causing a problem with portability. I broke up the
context into it's individual parts: LWM2M path data, input data and
output data and pass only the needed data into each set of APIs.
- [content format read/writer] sources were re-organized into single
.c/h files per content formatter.
- [content format read/writer] sources were re-written where necessary
to remove the sharing of the lwm2m engine's context and instead only
requires the path and input or output data specific to it's
function.
- [LwM2M objects] re-written using the new engine's abstractions
Signed-off-by: Michael Scott <michael.scott@linaro.org>