samples: microbit/pong: Add initial draft of a pong game
Add initial draft of a pong game using the display on the micro:bit and its two buttons. This draft only supports a solo game where the ball bounces from the "roof" and lets the player play against himself. Signed-off-by: Johan Hedberg <johan.hedberg@intel.com>
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4
samples/boards/microbit/pong/Makefile
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samples/boards/microbit/pong/Makefile
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BOARD ?= bbc_microbit
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CONF_FILE = prj.conf
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include ${ZEPHYR_BASE}/Makefile.test
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31
samples/boards/microbit/pong/README.rst
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samples/boards/microbit/pong/README.rst
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.. _microbit_pong:
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BBC micro:bit pong game
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#######################
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Overview
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********
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Play pong over as single player or Bluetooth between two micro:bit
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devices.
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The game works by controlling a paddle with the two buttons of the
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micro:bit (labeled A and B). Initially the playing mode is selected: use
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button A to toggle between single- and multi-player, and press button B
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to select the current choice. To start the game, the player with the
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ball launches the ball by pressing both buttons.
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When multi-player mode has been selected the game will try to look for
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and connect to a second micro:bit which has also been set into multi-
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player mode.
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If the board has a piezo buzzer connected to pin 0, this will be used to
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generate beeps whenever the ball hits a wall or the paddle.
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Building
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********
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.. code-block:: console
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$ cd samples/boards/microbit/pong
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$ make
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8
samples/boards/microbit/pong/prj.conf
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samples/boards/microbit/pong/prj.conf
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CONFIG_BLUETOOTH=y
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CONFIG_BLUETOOTH_CENTRAL=y
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CONFIG_BLUETOOTH_PERIPHERAL=y
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CONFIG_BLUETOOTH_GATT_CLIENT=y
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CONFIG_BLUETOOTH_GATT_DYNAMIC_DB=n
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CONFIG_BLUETOOTH_DEVICE_NAME="Zephyr Pong"
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CONFIG_GPIO=y
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CONFIG_MICROBIT_DISPLAY=y
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1
samples/boards/microbit/pong/src/Makefile
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samples/boards/microbit/pong/src/Makefile
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obj-y = main.o
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286
samples/boards/microbit/pong/src/main.c
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samples/boards/microbit/pong/src/main.c
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/*
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* Copyright (c) 2017 Intel Corporation
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*
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* SPDX-License-Identifier: Apache-2.0
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*/
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#include <zephyr.h>
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#include <misc/printk.h>
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#include <board.h>
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#include <gpio.h>
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#include <device.h>
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#include <string.h>
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#include <display/mb_display.h>
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#include <bluetooth/bluetooth.h>
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/* Define this to do a single-device game */
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#define SOLO 1
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/* The micro:bit has a 5x5 LED display, using (x, y) notation the top-left
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* corner has coordinates (0, 0) and the bottom-right has (4, 4). To make
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* the game dynamics more natural, the uses a virtual 50x50 coordinate
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* system where top-left is (0, 0) and bottom-right is (49, 49).
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*/
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#define PIXEL_SIZE 10 /* Virtual coordinates per real pixel */
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#define GAME_REFRESH K_MSEC(100) /* Animation refresh rate of the game */
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#define PADDLE_ROW 4 /* Real Y coordinate of the paddle */
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#define PADDLE_MIN 0 /* Minimum paddle real X coordinate */
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#define PADDLE_MAX 3 /* Maximum paddle real X coordinate */
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#define BALL_VEL_Y_START -4 /* Default ball vertical speed */
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#define BALL_POS_X_MIN 0 /* Maximum ball X coordinate */
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#define BALL_POS_X_MAX 49 /* Maximum ball X coordinate */
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#define BALL_POS_Y_MIN 0 /* Maximum ball Y coordinate */
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#define BALL_POS_Y_MAX 39 /* Maximum ball Y coordinate */
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#define START_THRESHOLD K_MSEC(100) /* Max time between A & B press */
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#define RESTART_THRESHOLD K_SECONDS(3) /* Time before restart is allowed */
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#define REAL_TO_VIRT(r) ((r) * 10)
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#define VIRT_TO_REAL(v) ((v) / 10)
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/* Ball starting position (just to the left of the paddle mid-point) */
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#define BALL_START (struct x_y){ 4, BALL_POS_Y_MAX }
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struct x_y {
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int x;
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int y;
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};
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static bool started;
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static s64_t ended;
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static struct k_delayed_work refresh;
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/* Semaphore to indicate that there was an update to the display */
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static struct k_sem disp_update = K_SEM_INITIALIZER(disp_update, 0, 1);
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/* X coordinate of the left corner of the paddle */
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static volatile int paddle_x = PADDLE_MIN;
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/* Ball position */
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static struct x_y ball_pos = BALL_START;
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/* Ball velocity */
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static struct x_y ball_vel = { 0, 0 };
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static s64_t a_timestamp;
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static s64_t b_timestamp;
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static bool ball_visible(void)
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{
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return (ball_pos.y >= BALL_POS_Y_MIN);
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}
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static void check_start(void)
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{
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u32_t delta;
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u8_t rnd;
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if (!a_timestamp || !b_timestamp) {
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return;
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}
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if (a_timestamp > b_timestamp) {
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delta = a_timestamp - b_timestamp;
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} else {
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delta = b_timestamp - a_timestamp;
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}
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printk("delta %u ms\n", delta);
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if (delta > START_THRESHOLD) {
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return;
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}
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ball_vel.y = BALL_VEL_Y_START;
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bt_rand(&rnd, sizeof(rnd));
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rnd %= 8;
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if (a_timestamp > b_timestamp) {
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ball_vel.x = 2 + rnd;
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} else {
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ball_vel.x = -2 - rnd;
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}
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started = true;
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k_delayed_work_submit(&refresh, K_NO_WAIT);
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}
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static void game_ended(bool won)
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{
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struct mb_display *disp = mb_display_get();
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const char *str;
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ended = k_uptime_get();
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started = false;
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if (won) {
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str = "You won!";
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} else {
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str = "You lost!";
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}
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printk("%s\n", str);
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mb_display_print(disp, MB_DISPLAY_MODE_DEFAULT | MB_DISPLAY_FLAG_LOOP,
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K_MSEC(500), "%s", str);
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}
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static void game_refresh(struct k_work *work)
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{
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ball_pos.x += ball_vel.x;
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ball_pos.y += ball_vel.y;
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/* Ball went over to the other side */
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if (ball_pos.y < BALL_POS_Y_MIN) {
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#if defined(SOLO)
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ball_pos.y = -ball_pos.y;
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ball_vel.y = -ball_vel.y;
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#else
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k_sem_give(&disp_update);
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return;
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#endif
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}
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/* Check for side-wall collision */
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if (ball_pos.x < BALL_POS_X_MIN) {
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ball_pos.x = -ball_pos.x;
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ball_vel.x = -ball_vel.x;
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} else if (ball_pos.x > BALL_POS_X_MAX) {
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ball_pos.x = (2 * BALL_POS_X_MAX) - ball_pos.x;
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ball_vel.x = -ball_vel.x;
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}
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/* Ball approaching paddle */
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if (ball_vel.y > 0 && ball_pos.y > BALL_POS_Y_MAX) {
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if (ball_pos.x < REAL_TO_VIRT(paddle_x) ||
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ball_pos.x >= REAL_TO_VIRT(paddle_x + 2)) {
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game_ended(false);
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return;
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}
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ball_pos.y = (2 * BALL_POS_Y_MAX) - ball_pos.y;
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ball_vel.y = -ball_vel.y;
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}
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k_delayed_work_submit(&refresh, GAME_REFRESH);
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k_sem_give(&disp_update);
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}
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static void game_init(void)
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{
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ended = 0;
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ball_pos = BALL_START;
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paddle_x = PADDLE_MIN;
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a_timestamp = 0;
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b_timestamp = 0;
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k_sem_give(&disp_update);
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}
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static void button_pressed(struct device *dev, struct gpio_callback *cb,
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u32_t pins)
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{
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if (ended && (k_uptime_get() - ended) > RESTART_THRESHOLD) {
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game_init();
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return;
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}
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if (pins & BIT(SW0_GPIO_PIN)) {
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printk("A pressed\n");
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if (!started) {
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a_timestamp = k_uptime_get();
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check_start();
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}
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if (paddle_x > PADDLE_MIN) {
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paddle_x--;
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if (!started) {
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ball_pos.x -= PIXEL_SIZE;
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}
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k_sem_give(&disp_update);
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}
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} else {
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printk("B pressed\n");
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if (!started) {
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b_timestamp = k_uptime_get();
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check_start();
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}
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if (paddle_x < PADDLE_MAX) {
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paddle_x++;
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if (!started) {
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ball_pos.x += PIXEL_SIZE;
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}
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k_sem_give(&disp_update);
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}
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}
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}
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static void configure_buttons(void)
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{
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static struct gpio_callback button_cb;
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struct device *gpio;
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gpio = device_get_binding(SW0_GPIO_NAME);
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gpio_pin_configure(gpio, SW0_GPIO_PIN,
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(GPIO_DIR_IN | GPIO_INT | GPIO_INT_EDGE |
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GPIO_INT_ACTIVE_LOW));
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gpio_pin_configure(gpio, SW1_GPIO_PIN,
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(GPIO_DIR_IN | GPIO_INT | GPIO_INT_EDGE |
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GPIO_INT_ACTIVE_LOW));
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gpio_init_callback(&button_cb, button_pressed,
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BIT(SW0_GPIO_PIN) | BIT(SW1_GPIO_PIN));
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gpio_add_callback(gpio, &button_cb);
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gpio_pin_enable_callback(gpio, SW0_GPIO_PIN);
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gpio_pin_enable_callback(gpio, SW1_GPIO_PIN);
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}
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void main(void)
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{
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struct mb_display *disp = mb_display_get();
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configure_buttons();
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k_delayed_work_init(&refresh, game_refresh);
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game_init();
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printk("Started\n");
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while (1) {
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struct mb_image img = { };
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k_sem_take(&disp_update, K_FOREVER);
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if (ended) {
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continue;
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}
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img.row[PADDLE_ROW] = (BIT(paddle_x) | BIT(paddle_x + 1));
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if (ball_visible()) {
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img.row[VIRT_TO_REAL(ball_pos.y)] =
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BIT(VIRT_TO_REAL(ball_pos.x));
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}
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mb_display_image(disp, MB_DISPLAY_MODE_SINGLE,
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K_FOREVER, &img, 1);
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}
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}
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4
samples/boards/microbit/pong/testcase.ini
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4
samples/boards/microbit/pong/testcase.ini
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[test]
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build_only = true
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tags = samples
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platform_whitelist = bbc_microbit
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