lib/gui/lvgl: Use a sys_heap and not a sys_mem_pool
The sys_mem_pool allocator is a legacy thing. Use the standard heap to reduce code size. Signed-off-by: Andy Ross <andrew.j.ross@intel.com>
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2 changed files with 13 additions and 11 deletions
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@ -7,7 +7,6 @@
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#include "lvgl_mem.h"
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#include <zephyr.h>
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#include <init.h>
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#include <sys/mempool.h>
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Z_MEM_POOL_DEFINE(lvgl_mem_pool,
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CONFIG_LVGL_MEM_POOL_MIN_SIZE,
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@ -1,5 +1,6 @@
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/*
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* Copyright (c) 2018 Jan Van Winkel <jan.van_winkel@dxplore.eu>
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* Copyright (c) 2020 Intel Corporation
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*
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* SPDX-License-Identifier: Apache-2.0
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*/
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@ -7,27 +8,29 @@
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#include "lvgl_mem.h"
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#include <zephyr.h>
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#include <init.h>
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#include <sys/mempool.h>
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#include <sys/sys_heap.h>
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SYS_MEM_POOL_DEFINE(lvgl_mem_pool, NULL,
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CONFIG_LVGL_MEM_POOL_MIN_SIZE,
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CONFIG_LVGL_MEM_POOL_MAX_SIZE,
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CONFIG_LVGL_MEM_POOL_NUMBER_BLOCKS, 4, .data);
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#define HEAP_BYTES (CONFIG_LVGL_MEM_POOL_MAX_SIZE * \
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CONFIG_LVGL_MEM_POOL_NUMBER_BLOCKS)
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static char lvgl_heap_mem[HEAP_BYTES];
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static struct sys_heap lvgl_heap;
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void *lvgl_malloc(size_t size)
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{
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return sys_mem_pool_alloc(&lvgl_mem_pool, size);
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return sys_heap_alloc(&lvgl_heap, size);
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}
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void lvgl_free(void *ptr)
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{
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sys_mem_pool_free(ptr);
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sys_heap_free(&lvgl_heap, ptr);
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}
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static int lvgl_mem_pool_init(const struct device *unused)
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static int lvgl_heap_init(const struct device *unused)
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{
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sys_mem_pool_init(&lvgl_mem_pool);
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sys_heap_init(&lvgl_heap, &lvgl_heap_mem[0], HEAP_BYTES);
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return 0;
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}
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SYS_INIT(lvgl_mem_pool_init, APPLICATION, CONFIG_KERNEL_INIT_PRIORITY_DEFAULT);
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SYS_INIT(lvgl_heap_init, APPLICATION, CONFIG_KERNEL_INIT_PRIORITY_DEFAULT);
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