audio: codec: shell: adopt SHELL_HELP

have audio codec shell commands use the new SHELL_HELP macro

Signed-off-by: Benjamin Cabé <benjamin@zephyrproject.org>
This commit is contained in:
Benjamin Cabé 2025-06-04 23:19:29 +02:00 committed by Benjamin Cabé
commit 660d2b3e7a

View file

@ -9,20 +9,20 @@
#include <zephyr/audio/codec.h>
#define CODEC_START_HELP \
"Start output audio playback. Syntax:\n" \
"<device>"
SHELL_HELP("Start output audio playback", \
"<device>")
#define CODEC_STOP_HELP \
"Stop output audio playback. Syntax:\n" \
"<device>"
SHELL_HELP("Stop output audio playback", \
"<device>")
#define CODEC_SET_PROP_HELP \
"Set a codec property. Syntax:\n" \
"<device> <property> <channel> <value>"
SHELL_HELP("Set a codec property", \
"<device> <property> <channel> <value>")
#define CODEC_APPLY_PROP_HELP \
"Apply any cached properties. Syntax:\n" \
"<device>"
SHELL_HELP("Apply any cached properties", \
"<device>")
static const char *const codec_property_name[] = {
[AUDIO_PROPERTY_OUTPUT_VOLUME] = "volume",