shell: Refactor shell argument count validation
Shell arguments structure was stored as a pointer in shell structure and NULL pointer indicated that argument count checking is skipped. It has been reworked to hold the structure (2 bytes) in the shell structure with mandatory=0 skipping the check. This approach is cpp friendly, contrary to the legacy one. Signed-off-by: Krzysztof Chruscinski <krzysztof.chruscinski@nordicsemi.no>
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2 changed files with 8 additions and 19 deletions
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@ -110,7 +110,7 @@ struct shell_static_entry {
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const char *help; /*!< Command help string. */
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const struct shell_cmd_entry *subcmd; /*!< Pointer to subcommand. */
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shell_cmd_handler handler; /*!< Command handler. */
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const struct shell_static_args *args; /*!< Command arguments. */
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struct shell_static_args args; /*!< Command arguments. */
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};
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/**
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@ -213,8 +213,7 @@ struct shell_static_entry {
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.subcmd = _subcmd, \
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.help = (const char *)_help, \
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.handler = _handler, \
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.args = _mandatory ? \
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(&(struct shell_static_args) SHELL_ARG(_mandatory, _optional)) : NULL \
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.args = SHELL_ARG(_mandatory, _optional) \
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}
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/**
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