cc192: switch to a stride based implementation.

master
Michael Hope 6 years ago
parent 7d1055743b
commit 9a09510425

@ -1,4 +1,5 @@
// Design an algorithm to figure out if someone has won in a game of tic-tac-toe.
// Design an algorithm to figure out if someone has won in a game of
// tic-tac-toe.
#define CATCH_CONFIG_MAIN
#include <catch.hpp>
@ -8,61 +9,51 @@
enum class Owner {
Invalid = 0,
None = 1,
X = 2,
O = 4,
X = 2,
O = 4,
};
using Row = std::array<Owner, 3>;
using Board = std::array<Row, 3>;
static const int Dim = 3;
static Owner merge(std::initializer_list<Owner> items) {
using Row = std::array<Owner, Dim>;
using Board = std::array<Row, Dim>;
static bool is_winner(const Board& board, int x, int y, int dx, int dy) {
int merged = 0;
for (auto item: items) {
merged |= int(item);
for (auto i = 0; i < Dim; i++) {
merged |= int(board[y+i*dy][x+i*dx]);
}
return Owner(merged);
}
static bool is_winner(Owner owner) {
auto owner = Owner(merged);
return owner == Owner::X || owner == Owner::O;
}
static bool has_winner(const Board& board) {
Owner winner = Owner::Invalid;
for (const auto& row: board) {
if (is_winner(merge({row[0], row[1], row[2]}))) {
return true;
}
}
for (size_t x = 0; x < board[0].size(); x++) {
if (is_winner(merge({board[0][x], board[1][x], board[2][x]}))) {
return true;
}
}
if (is_winner(merge({board[0][0], board[1][1], board[2][2]}))) {
return true;
}
if (is_winner(merge({board[2][0], board[1][1], board[0][2]}))) {
return true;
}
return false;
return false
// Columns
|| is_winner(board, 0, 0, 1, 0)
|| is_winner(board, 0, 1, 1, 0)
|| is_winner(board, 0, 2, 1, 0)
// Rows
|| is_winner(board, 0, 0, 0, 1)
|| is_winner(board, 1, 0, 0, 1)
|| is_winner(board, 2, 0, 0, 1)
// Diagonals
|| is_winner(board, 0, 0, 1, 1)
|| is_winner(board, 2, 0, -1, 1)
;
}
Board make_board(std::string defn) {
static Board make_board(const std::string& defn) {
Board board;
int x = 0;
int y = 0;
for (auto& row : board) {
for (auto& cell: row) {
cell = Owner::None;
}
row.fill(Owner::None);
}
for (auto ch: defn) {
for (auto ch : defn) {
switch (ch) {
case 'x':
board[y][x] = Owner::X;
@ -73,7 +64,7 @@ Board make_board(std::string defn) {
default:
board[y][x] = Owner::None;
}
if (++x == 3) {
if (++x == Dim) {
x = 0;
y++;
}

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