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<H1><A NAME="SECTION00060000000000000000">
5. TIPS</A>
</H1>
<P>
Here are a few guidelines that will help the compiler generate more
efficient code, some of the tips are specific to this compiler others
are generally good programming practice.
<P>
<UL>
<LI>Use the smallest data type to represent your data-value. If it is
known in advance that the value is going to be less than 256 then
use a 'char' instead of a 'short' or 'int'.</LI>
<LI>Use unsigned when it is known in advance that the value is not going
to be negative. This helps especially if you are doing division or
multiplication.</LI>
<LI>NEVER jump into a LOOP.</LI>
<LI>Declare the variables to be local whenever possible, especially loop
control variables (induction).</LI>
<LI>Since the compiler does not do implicit integral promotion, the programmer
should do an explicit cast when integral promotion is required.</LI>
<LI>Reducing the size of division, multiplication &amp; modulus operations
can reduce code size substantially. Take the following code for example.&nbsp;
<BR>&nbsp;
<BR>
<TT>foobar(unsigned int p1, unsigned char ch)</TT>&nbsp;
<BR>
<TT>{</TT>&nbsp;
<BR>
<TT> unsigned char ch1 = p1 % ch ;</TT>&nbsp;
<BR>
<TT> .... </TT>&nbsp;
<BR>
<TT>}</TT>&nbsp;
<BR>
<BR>
For the modulus operation the variable ch will be promoted to unsigned
int first then the modulus operation will be performed (this will
lead to a call to support routine _muduint()), and the result will
be casted to an int. If the code is changed to
<BR>&nbsp;
<BR>
<TT>foobar(unsigned int p1, unsigned char ch)</TT>&nbsp;
<BR>
<TT>{</TT>&nbsp;
<BR>
<TT> unsigned char ch1 = (unsigned char)p1 % ch ;</TT>&nbsp;
<BR>
<TT> .... </TT>&nbsp;
<BR>
<TT>}</TT>&nbsp;
<BR>
<BR>
It would substantially reduce the code generated (future versions
of the compiler will be smart enough to detect such optimization oppurtunities).</LI>
</UL>
<P>
<BR><HR>
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<LI><A NAME="tex2html953"
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<ADDRESS>
<I>Johan Knol</I>
<BR><I>2001-07-13</I>
</ADDRESS>
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