gbdk-releases/gbdk-lib/libc/gb/get_prop.s
2015-01-10 16:25:08 +01:00

28 lines
418 B
ArmAsm

.include "global.s"
;; BANKED: checked, imperfect
.area _BASE
;; Get properties of sprite number C
.get_sprite_prop::
LD HL,#.OAM+3 ; Calculate origin of sprite info
SLA C ; Multiply C by 4
SLA C
LD B,#0x00
ADD HL,BC
LD A,(HL) ; Get sprite properties
LD E,A
RET
_get_sprite_prop::
PUSH BC
LDA HL,4(SP) ; Skip return address and registers
LD C,(HL) ; C = nb
CALL .get_sprite_prop
POP BC
RET