gbdk-releases/gbdk-lib/examples/gb/dscan/bkg.h
2015-01-10 16:25:06 +01:00

106 lines
2.1 KiB
C
Executable file

/*
BKG.H
Include File.
Info:
Form : All tiles as one unit.
Format : Gameboy 4 color.
Compression : None.
Counter : None.
Tile size : 8 x 8
Tiles : 0 to 95
Palette colors : Included.
SGB Palette : None.
CGB Palette : 1 Byte per entry.
Convert to metatiles : No.
This file was generated by GBTD v1.6
*/
/* Bank of tiles. */
#define bkgBank 0
/* Super Gameboy palette 0 */
#define bkgSGBPal0c0 0
#define bkgSGBPal0c1 0
#define bkgSGBPal0c2 0
#define bkgSGBPal0c3 0
/* Super Gameboy palette 1 */
#define bkgSGBPal1c0 4104
#define bkgSGBPal1c1 6
#define bkgSGBPal1c2 0
#define bkgSGBPal1c3 0
/* Super Gameboy palette 2 */
#define bkgSGBPal2c0 4104
#define bkgSGBPal2c1 6
#define bkgSGBPal2c2 0
#define bkgSGBPal2c3 0
/* Super Gameboy palette 3 */
#define bkgSGBPal3c0 4104
#define bkgSGBPal3c1 6
#define bkgSGBPal3c2 0
#define bkgSGBPal3c3 0
/* Gameboy Color palette 0 */
#define bkgCGBPal0c0 32767
#define bkgCGBPal0c1 25368
#define bkgCGBPal0c2 16912
#define bkgCGBPal0c3 0
/* Gameboy Color palette 1 */
#define bkgCGBPal1c0 31744
#define bkgCGBPal1c1 25600
#define bkgCGBPal1c2 15360
#define bkgCGBPal1c3 31
/* Gameboy Color palette 2 */
#define bkgCGBPal2c0 29696
#define bkgCGBPal2c1 21504
#define bkgCGBPal2c2 13312
#define bkgCGBPal2c3 31
/* Gameboy Color palette 3 */
#define bkgCGBPal3c0 27648
#define bkgCGBPal3c1 19456
#define bkgCGBPal3c2 11264
#define bkgCGBPal3c3 31
/* Gameboy Color palette 4 */
#define bkgCGBPal4c0 23552
#define bkgCGBPal4c1 17408
#define bkgCGBPal4c2 9216
#define bkgCGBPal4c3 31
/* Gameboy Color palette 5 */
#define bkgCGBPal5c0 16896
#define bkgCGBPal5c1 25344
#define bkgCGBPal5c2 0
#define bkgCGBPal5c3 31
/* Gameboy Color palette 6 */
#define bkgCGBPal6c0 21120
#define bkgCGBPal6c1 29568
#define bkgCGBPal6c2 31744
#define bkgCGBPal6c3 31
/* Gameboy Color palette 7 */
#define bkgCGBPal7c0 32767
#define bkgCGBPal7c1 32736
#define bkgCGBPal7c2 0
#define bkgCGBPal7c3 31744
/* CGBpalette entries. */
extern unsigned char bkgCGB[];
/* Start of tile array. */
extern unsigned char bkg[];
/* End of BKG.H */